My archetypal hands-on with Anno 117: Pax Romana near maine excited for Ubisoft Mainz' latest instrumentality connected the city-builder, which tasks players with founding a thriving metropolis wrong the Roman Empire. But I wouldn't needfully accidental I was intrigued by it. The workplace made important strides successful its crippled plan with 2018's concern revolution-focussed Anno 1800, and 117 felt wary of rocking the vessel successful the aftermath of 1800’s success.
While Pax Romana demonstrated immoderate absorbing ideas, similar enabling accumulation buildings to impact the temper and prosperity of adjacent structures, forcing you to deliberation much cautiously astir your city's layout, it different felt a small safe, a small familiar. That isn't needfully a immense problem—getting to physique Roman cities with 1800’s halfway systems was capable of a hook, and I would merrily play that game. But I was nevertheless near wondering whether stepping deeper into the past would inhibit Ubisoft Mainz from carrying the city-builder forward.
Anno 117: Pax Romana - May 2025 Screenshots
Then again, I'd lone seen fractional of the game. That archetypal preview league focussed connected constructing a metropolis successful the state of Latium, 1 of 2 provinces you'll beryllium capable to negociate successful Anno 117's nebulous, historically unmoored practice of Rome. All lush greenish hills, lavender fields, and terracotta rooftops, Latium offers everything you'd expect from a city-builder acceptable successful the Roman Empire, and possibly due to the fact that of that, it doesn't consciousness particularly surprising.
What's instantly absorbing is that you tin commencement the crippled successful either province, establishing yourself determination earlier expanding to the different state later.
By comparison, my much caller play league fto players take betwixt Latium and Albion. Anno 117's 2nd state is drastically antithetic from Latium's Mediterranean paradise, and wherever Anno 117 has the accidental to basal retired from different games that picture the bequest of Rome.
What's instantly absorbing is that you tin commencement the crippled successful either province, establishing yourself determination earlier expanding to the different state later. This is simply a large alteration from Anno 1800, wherever you ever started successful the European-themed Old World earlier establishing colonies successful the tropical New World, exporting exotic goods similar cacao and bananas for your industrialised hoi-polloi to bask astatine home.
How this starting prime volition impact the operation of commercialized betwixt Anno 117's 2 provinces isn't wholly clear. Yet what is wide is that gathering a metropolis successful Albion feels substantially antithetic from constructing 1 successful Latium.
For starters, Albion looks and fields a satellite distant from Latium. Where Latium's undulating scenery is vividly greenish and inviting, Albion is wild, weird, and wet. Its scenery is each brownish scrub, acheronian evergreen forests, and glistening marshland wracked perpetually by upwind and rain. Imagined from the position of a Roman soldier, it feels appropriately alien, the past spot immoderate Centurion who marched retired of Italy would privation to extremity up (then again, arsenic idiosyncratic who lives successful Scotland and begins to melt successful immoderate somesthesia supra 18 degrees Celsius, it feels fondly similar home.)
Establishing a colony remains astir the aforesaid betwixt the 2 provinces. Your basal operation worldly is inactive timber, sourced by placing logging camps successful forests, past transporting those logs to adjacent woodcutters to beryllium fashioned into gathering materials. Roads inactive commencement retired arsenic elemental ungraded paths, and each accumulation buildings necessitate a adjacent warehouse to efficiently transport goods astir your settlement.
Likewise, the economical fundamentals are besides the same. Basic income is generated by houses, but lone erstwhile you conscionable the needs and desires of the people of national who lives successful that dwelling. Once you conscionable each those needs, you tin past upgrade the gathering to location a higher people of citizen. This generates much income, but involves fulfilling much analyzable needs that necessitate exponentially much elaborate accumulation chains.
In a caller summation to Anno 117, you tin besides boost a house's income (and different stats similar 'happiness' and 'health'), by placing definite accumulation buildings wrong your residential areas. Building a tunic spinner among your dwellings, for example, provides +1 income for each location wrong the spinner's radius. Other buildings, similar charcoal burners, tin person a antagonistic interaction connected these stats, truthful you privation to support those distanced from your halfway settlement. The intent is to fold successful other strategy and reward much thoughtful city-planning, and from my acquisition with some sides of the game, it works.
Yet portion the underlying systems are the same, the existent accumulation chains alteration importantly from those of Latium. Your lowest people of citizen, which successful Albion are named 'Waders', subsist connected a fare of cockles and eels dredged from the abundant waters astir you. Your second-tier gathering worldly isn't roman ceramic but wattle-and-daub, created by mixing mud with dried cattail reeds.
Many of these resources are harvested from an situation that you don't spot successful Latium astatine all—the marshes. Far much than a thematic affectation successful Albion, its wetlands are a important portion of Celtic civilisation. Many Celtic buildings tin beryllium constructed connected the marsh itself, and immoderate of them—like reed farms and cattle pens—can lone beryllium built wrong the fens, erected connected woody poles driven into the mud, and strung unneurotic with creaking networks of boardwalks.
Many Celtic buildings tin beryllium constructed connected the marsh itself, and immoderate of them—like reed farms and cattle pens—can lone beryllium built wrong the fens, erected connected woody poles driven into the mud, and strung unneurotic with creaking networks of boardwalks.
While these buildings spend a distinguishing flavour to Albion, curiously, it’s the boardwalks that marque the astir quality mechanically. These are constructed successful the aforesaid mode arsenic roads; by dragging them crossed the scenery with your mouse. Yet wherever roads simply outgo coin to build, boardwalks necessitate timber. Since each large operation requires timber astatine the outset, this means you person a overmuch higher archetypal request for gathering materials Albion than you bash successful Latium, which makes getting your colony up and moving somewhat much challenging.
Alongside this greater assets pressure, the boardwalks origin respective different complications. Like regular buildings, marshland structures necessitate entree to a warehouse, further expanding your timber cost. Moreover, galore wetland-specific accumulation buildings request plentifulness of further abstraction for reed crops and cattle paddies, which tin easy encroach upon 1 different and trim productivity. Consequently, laying retired the boardwalks to maximise abstraction without obliterating your wood proviso makes for an unexpectedly challenging spatial puzzle.
What results, adjacent astatine this aboriginal stage, is simply a highly distinctive settlement, a semi-aquatic colony with 1 ft soaked successful prehistory. Where Albion genuinely begins to fascinate, however, is what happens erstwhile you commencement upgrading these basal buildings to accommodate a higher people of citizen. Upon upgrading your archetypal house, Albion's Anno representation presents you with a choice: bash you privation your operation to location 'Romano-Celts’ (i.e. autochthonal Celts who person converted to a Roman lifestyle), oregon bash you privation to support the civilization and architecture of your location nation?
Which of these you prioritise leads to diverging needs and desires, and frankincense antithetic accumulation chains. Higher-tier Celts privation to devour food and adorn themselves with fancy bracelets, portion Romano-Celts privation to devour much Imperial cuisine and support their quality with the usage of manus mirrors. On apical of this, the 2 cultures person improved bonuses from antithetic traits. Romano-Celts person a much formalised acquisition strategy and are frankincense much adept astatine acquiring scholarly knowledge, portion Celtic peoples who support to the aged ways person greater benefits from faith.
The prime you marque is besides intended to power the look and layout of your city. Adopting Roman civilization encourages players to physique a single, ample metropolis, supporting which whitethorn necessitate you to drain the marshes to make much gathering abstraction and farmable land, relying connected aqueducts alternatively than earthy h2o bodies to support your metropolis hydrated. Sticking with the Celtic traditions, connected the different hand, volition spot you proceed to physique successful and astir nature, utilizing the wetlands and the forests without making ample standard alterations to the landscape.
It appears you won't beryllium forced on 1 of these taste avenues for the duration of your game, either. Upgrade paths unlock again upon reaching the adjacent tier. If you past determine you privation to power from Celtic to Romano-Celtic oregon vice-versa, you should beryllium capable to.
How these decisions enactment successful practice, and the interaction repeatedly switching betwixt 1 oregon the different has connected your settlement, I cannot say. This play league was considerably shorter than my clip with Latium, conscionable agelong capable to found a basal colony and get a speedy overview of the second, Celtic civilisational tier. While determination seems to beryllium immoderate overlap betwixt each Anno's taste variants, I can't accidental conscionable however overmuch Celtic and Romano-Celtic resources and structures diverge, nor what the differences are betwixt the hybrid Romano-Celtic manner and the pure, Latium-derived Roman culture.
Nonetheless, determination is 1 wide improvement present implicit erstwhile Anno games. Anno 1800 and the futuristic Anno 2205 treated your colonies arsenic secondary concerns—settlements whose intent was to enactment your superior metropolis. In Anno 117, gathering settlements successful Latium and Albion volition beryllium arsenic involved. Indeed, fixed the opportunities to specify its civilization crossed aggregate evolutionary phases, Albion whitethorn adjacent person much layers to it than the dedicated Roman settled that would, theoretically, service arsenic the epicentre the Empire. Colour maine intrigued.