DICE has outlined what it's learned — and what it's changing — pursuing the unfastened beta trial for Battlefield 6.
With "tens of thousands connecting connected Discord to play together, implicit 600,000 hours streamed, and implicit 30 cardinal hours watched," the Battlefield squad said it would "like to instrumentality a infinitesimal to look backmost astatine the caller Open Beta to stock our cardinal learnings and in-game changes we’re making based connected your feedback and in-game data," including tweaks to weapons, movement, maps, modes, subordinate counts, and playlist options.
Perhaps 1 of the biggest complaints from players was astir question mechanics, peculiarly the velocity of movement, and moving retired of a descent into a jump. DICE says it's present "adjusting" this "to make a much balanced and accepted Battlefield experience."
"Momentum, particularly horizontal speed, carried from a descent into a leap has been reduced," the squad wrote. "There is present a greater punishment for consecutive jumps, which lowers leap tallness erstwhile jumps are spammed. Firing portion jumping oregon sliding volition effect successful accrued inaccuracy. These changes are designed to marque sliding and jumping much situational, truthful they are nary longer perfect options for engaging successful gunfights, and volition lend to a gameplay gait that rewards skillful question without becoming excessively accelerated oregon unpredictable.
"Parachute physics person besides been re-tuned, with reduced archetypal acceleration erstwhile opening the parachute for much controlled aerial movement."
The squad was besides keen for you to cognize that it heard your "strong feedback" astir larger-scale maps, and says that portion the Open Beta intentionally featured smaller, much fast-paced maps, "larger-scale maps are already portion of our package, delivering action-packed gameplay and memorable, unsocial moments for each player." As Battlefield Labs continues — that's the closed trial disposable to prime players who motion an NDA — it'll present 2 caller multiplayer maps: 1 acceptable successful Mirak Valley, the different a remake of the fan-favorite from Battlefield 3, Operation Firestorm. These 2 maps "include the afloat complement of vehicles, similar Liberation Peak, on with a much immense combat space." Details astir Mirak, you whitethorn remember, leaked earlier this week.
And of course, the workplace is looking astatine feedback connected modes, too. DICE precocious made changes to Rush mode aft a antagonistic effect from fans, noting "the speech we observed wasn’t conscionable astir subordinate count, but besides astir however maps play, and the tactical acquisition they offer."
For those who aren't aware, Rush was initially known arsenic Gold Rush successful Bad Company, wherever matches typically ranged from 12v12 to 16v16 players.
"We’ve experimented with larger subordinate counts implicit the years, specified arsenic 64- and adjacent 128-player versions. While these matches created intense, fast-paced moments, they besides led to issues: Overwhelming defenses, stalled frontlines, and excessively galore games ending successful the archetypal sector," DICE explained. "Rush is particularly delicate to higher subordinate counts owed to its tactical and strategical requirements; erstwhile a subordinate tries to limb the M-COM portion much than 20 opponents are defending, the intended gameplay becomes little tangible. Based connected feedback passim caller titles, we’re lowering the default subordinate number for Rush to amended the travel of combat and reconstruct the tactical, methodical acquisition that defines the mode."
Those who bask a "large-scale" Rush, however, volition inactive beryllium capable to "experiment" with antithetic subordinate counts via the Portal from launch. "Finding the close equilibrium is an ongoing process arsenic everyone gets acquainted with representation size, lanes, and combat spaces," the squad added. "For now, we’ve recovered that 8v8 provides a coagulated starting constituent for small-scale, fast-paced modes similar Team Death Match, Squad Death Match, Domination, and KOTH."
"With the insights gathered during the Open Beta play sessions, we volition beryllium introducing in-game adjustments successful upcoming Battlefield Labs events. Stay tuned for advancement updates and aboriginal opportunities to get involved," the squad concluded. "Lastly, acknowledgment again for joining the Battlefield 6 Open Beta. Your feedback and information made it an unthinkable experience."
We're having a large clip with what we've played truthful far, penning successful our Battlefield 6 review-in-progress: "We are inactive successful the beta period, but I’m already having an implicit blast with Battlefield 6’s multiplayer. The enactment is sublime, with a cinematic prime to the perpetually raining debris that is enhanced by however legitimately effectual it is to instrumentality strategical vantage of that destruction.
"Right now, adjacent successful beta form, Battlefield 6 mightiness beryllium the astir amusive shooter I’ve played this year."
Don't hide that from present until October 7 — Battlefield 6's motorboat time — EA has a "wave of content" planned for Battlefield 2042, including a escaped caller walk "celebrating the bequest of Battlefield," caller hardware, and a reimagining of the instrumentality favourite Iwo Jima map. As you advancement done the 'Road to Battlefield 6' pass, you tin expect 50 "exclusive cross-rewards," including 20 for Battlefield 6 that volition beryllium acceptable for you connected motorboat day.
Vikki Blake is simply a newsman for IGN, arsenic good arsenic a critic, columnist, and advisor with 15+ years acquisition moving with immoderate of the world's biggest gaming sites and publications. She's besides a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her astatine BlueSky.