On May 15, 2025, fans got the astonishment they’d been waiting for: Blue Protocol: Star Resonance, the long-anticipated anime MMORPG from Shanghai Bokura Network Technology, is officially coming to the West via steadfast A Plus successful 2025. The quality followed blistery connected the heels of the game’s Chinese beta, and the hype hasn’t stopped gathering since.
To support the momentum going — and existent to its community-driven improvement ethos — Bokura extended a uncommon accidental to the game’s largest English-speaking instrumentality hub, Star Resonance Database. Through a bid of curated questions sourced from the Discord server, players got the accidental to straight prosecute with the squad down the game.
Roy, Bokura’s laminitis and seasoned crippled shaper — who’s been a driving unit down MMO titles similar Dragon Nest Mobile and Ragnarok Origin: Love astatine First Sight — answered the community’s astir burning questions, and didn’t clasp back.
Q1: MMOs nowadays effort to cater to each benignant of subordinate (PvE, PvP, roleplayers, casuals, hardcore, etc.), but this often leads to a deficiency of due absorption and focus, resulting successful nary of the contented reaching its afloat potential. In the lawsuit of Star Resonance, who is the main people audience, and which contented areas volition you chiefly absorption on?
A: Many members of our team, including myself, are anime enthusiasts. Combined with my years of acquisition arsenic an MMO producer, I’ve ever dreamed of creating an MMO with a chiseled anime aesthetic. We cognize this is an ambitious imaginativeness due to the fact that today’s marketplace lacks games that genuinely cater to some anime enthusiasts and accepted MMO players. That’s precisely who we’re gathering this crippled for: players who, similar us, emotion heavy MMO experiences and vibrant anime-style worlds.
The game’s halfway gameplay volition absorption connected a PvE conflict and casual gameplay hybrid model. That said, arsenic we proceed updating the crippled and gathering subordinate feedback, we whitethorn grow into different areas successful the future.
Q2: Monetization is 1 of the biggest concerns for Western players compared to the Eastern subordinate base. Generally, players don’t privation others to summation an unreasonable progression vantage by spending money. Specifically, the Chinese beta trial revealed that the crippled has a premium to in-game currency conversion strategy without immoderate regular oregon play restrictions, akin to galore precocious criticized MMOs successful the West. Are you readying to set this for the Western community? If so, what is your existent approach?
A: As mentioned earlier, our crippled focuses connected a PvE conflict and casual gameplay hybrid model, truthful we surely don't privation a P2W situation here. While we bash connection pay-for-convenience options (like currency conversion), nary of these supply exclusive advantages. All progression items tin beryllium earned done gameplay, and the Trading Center ensures that adjacent paid boosts indirectly payment the broader assemblage by circulating resources.
These systems are designed to assistance players with constricted playtime oregon those joining aboriginal to drawback up, alternatively than creating an imbalanced situation. We judge this attack volition make a comparatively balanced gameplay experience, fostering a just ecosystem and a healthier in-game economy. We besides admit that players whitethorn privation to enactment the improvement squad done these optional purchases, allowing america to proceed creating much high-quality contented for everyone.
Q3: Content is different captious origin successful MMOs. What benignant of vertical progression-related contented tin casual and hardcore players presently expect to prosecute successful Blue Protocol: Star Resonance?
A: We judge combat and progression are the bosom of the MMO experience, truthful we’ve designed these systems to cater to each types of players. Through extended iteration, we’ve created a conflict strategy that’s casual to prime up for newcomers but heavy capable to situation veterans.
For hardcore players, we’ve built a robust PvE ecosystem — from people customization to dungeons and open-world encounters. As players turn stronger, they’ll trial their skills successful high-stakes battles, including five-player dungeons and 20-player raids, each portion earning breathtaking rewards. Each play volition present caller contented similar caller classes, dungeons, and PvE modes to support the acquisition dynamic.
For casual players, we’re crafting a relaxed, societal playground with features similar house-building, beingness skills, fishing, etc. And we are besides readying seasonal events for societal play. Over time, we’ll adhd much societal mini-games, aiming to make a vibrant satellite that feels similar a shared amusement parkland for everyone.
Our extremity is to make a playground wherever each player, whether competitory oregon casual, tin find their ain adventure.
Blue Protocol: Star Resonance Exclusive Images
Q4: Many MMOs thin to present much and much systems implicit time. This often leads to a precocious obstruction of introduction to the crippled and overwhelms the progressive subordinate base. To debar this, it is overmuch simpler to grow the presently existing systems (e.g., adding skills, expanding endowment trees, etc.) alternatively of adding caller ones. What is your plan doctrine erstwhile considering the aboriginal improvement of the game?
A: We’re intentional astir keeping progression systems streamlined. Our doctrine is simple: Whether you’re a caller subordinate conscionable starting retired oregon a seasoned returning aft a break, we privation you to leap backmost successful effortlessly, without cramming a ton of caller mechanics. That’s wherefore we absorption connected expanding existing systems — adding depth, caller goals, and caller twists — alternatively than piling connected wholly caller mechanics. Long-term, this keeps the acquisition caller but familiar, ensuring that players ever person meaningful ways to turn without feeling overwhelmed.
Q5: MMOs often look the contented of mandatory progression-related contented being excessively grindy, difficult, oregon time-consuming for the bulk of the subordinate base. Easing the trouble for progression-related content, adding social-focused contented for aft progression, and including optional but challenging contented for those seeking a situation look to beryllium effectual solutions. What is your existent stance connected this, and however bash you program to code it?
A: Making halfway progression some enjoyable and accessible has ever been 1 of our apical priorities. We’re adopting a seasonal approach. Not lone to present caller contented but besides to revitalize existing activities with thematic updates, ensuring adjacent seasoned players find caller excitement successful acquainted gameplay. We’re besides profoundly committed to enhancing societal experiences. Social enactment is the bosom of our game, and each portion of contented is designed to bring players together. After all, the astir memorable moments often look from player-driven interactions. To foster this, we’re gathering a much divers crippled ecosystem that caters to antithetic playstyles — whether it’s PvE, casual gameplay, oregon relaxed societal activities. For example, we’ve invested important effort into processing the lodging system. While it was not disposable successful the trial server yet, we’ll proceed expanding it done seasonal updates, enriching its depth, variety, and wide entreaty to fortify subordinate connections. By consistently refining and expanding contented this way, we purpose to make a vibrant, inclusive satellite wherever each subordinate finds their place.

Q6: The assemblage would emotion to spot the crippled see contented that enriches exploration, akin to timed oregon dynamic events contiguous successful different MMOs. These are unscheduled events that randomly look passim the satellite portion bringing the assemblage together. Are determination immoderate plans for specified content?
A: As chap MMO players, we perfectly emotion dynamic events similar these. They’re a fantastic mode to promote exploration and spontaneous subordinate interaction. However, with our existent improvement resources, we’re prioritizing refining the game’s halfway acquisition first. That said, we’re actively evaluating the imaginable for unscheduled satellite events and akin contented successful aboriginal updates. Stay tuned for much details arsenic we grow the game’s horizons!
Q7: Undoubtedly, the game’s subordinate basal volition see galore anime enthusiasts. Can we expect collaborations with anime franchises successful the future?
A: Absolutely! As an anime-inspired MMO, our crippled people aligns with anime and manga IPs. We are besides excited astir aboriginal collaborations and are assured astir the BPSR’s imaginable successful this aspect. The existent question is: Which IP should we squad up with first? Our assemblage squad volition soon motorboat surveys to stitchery your voices and preferences due to the fact that we privation these partnerships to bespeak what you genuinely love. Stay tuned, your imagination crossover mightiness beryllium person than you think!
Q8: Currently, nonstop player-to-player trading is not possible, and cogwheel cannot beryllium traded successful the auction house. However, the shared warehouse strategy allows players to person a shared abstraction with a constricted fig of friends for trading, which is particularly beneficial for the beingness accomplishment assemblage facet of the game. Unfortunately, lone a constricted fig of beingness accomplishment materials tin beryllium placed successful the shared warehouse. Do you program to code this limitation?
A: At the existent stage, we’re not readying to assistance these restrictions. Past acquisition showed that allowing ability-enhancing items successful shared retention led to players feeling forced to make aggregate alternate accounts. That's wherefore we've constricted specified items portion inactive maintaining a strategy wherever friends tin stock resources. We privation to promote practice without creating unit to grind connected alts.

Q9: The existent beingness accomplishment strategy heavy favors players who person the clip to make and play alternate characters, arsenic beingness accomplishment vigor is character-specific. Most casual players don’t person the clip oregon involvement successful creating alternate characters. How bash you program to code this and akin issues related to this successful the future?
A: We really bash not promote multi-character gameplay — our shared retention strategy is intentionally designed this mode to debar grinding connected alts. We anticipation the players make alternate characters to acquisition antithetic quality assemblage types and genders, not optimization for the main character.
We've reworked the Life Skill strategy to optimize the acquisition for casual players and players who are dedicated to Life Skills. Here’s what we’ve done truthful far:
- Make vigor lone impact trade
- Allow escaped gathering/crafting without vigor cost
- Add much recipes truthful dedicated Life Skill players won't deed progression walls
Q10: The auto-combo strategy presently allows players to basal successful spot and onslaught adjacent monsters with skills successful random order. This does not see auto-pathing oregon afloat auto-combat, which is great. However, the MMO assemblage successful the West powerfully dislikes automated combat systems and is acrophobic astir this diagnostic being expanded, perchance trivializing combat and breaking immersion if galore players are seen AFK-farming elemental monsters. Do you program to set this strategy for the Western assemblage to debar these issues?
A: Our imaginativeness is to make a amusive satellite for players to explore, truthful we've implemented auto-combat and auto-pathfinding successful a precise cautious way. We privation the car relation to solely trim meaningless grind clip successful low-difficulty areas without compromising halfway gameplay. For a semipermanent MMO, immoderate convenience features are indispensable for players to grip comparatively repetitive and low-difficulty features. Additionally, we've strictly controlled the rewards from monster grinding, which volition minimize the interaction of players' AFK farming.
Q11: Regarding the Western server structure, volition it beryllium divided into regions, oregon tin we expect a azygous mega-server wherever everyone tin play together?
A: We’ve heard overmuch feedback connected this matter, and we wholly hold that players should play together. While carnal region creates method challenges, we're actively moving toward a mega-server solution and anticipation to present satisfying results.
Q12: Which languages volition beryllium supported astatine the game’s release, and bash you mean to enactment much languages successful the future?

A: At launch, we'll enactment English localization with Japanese VO. We're presently moving hard connected localization QA to guarantee Western players get the champion archetypal impression. Additional languages whitethorn travel based connected subordinate feedback — we invited your suggestions!
Q13: Will a lodging strategy beryllium disposable astatine the game’s release? If so, what features tin players expect?
A: We person bully quality for those who emotion to decorate their places: the lodging strategy volition beryllium disposable astatine launch! Players tin assertion their ain homestead astatine nary further cost, which consists of 2 parts: an land and a house, some exclusively for the player's use. Players tin invitation up to 4 friends to cohabitate (five radical total) and negociate the location together. The strategy offers precocious state of customization. Things similar gathering partition walls, arranging furnishings, and much volition beryllium possible. The location besides includes farming features wherever grown crops tin beryllium sold to merchants for lodging currency to beryllium exchanged for furnishings and different items. Additionally, immoderate furnishings tin beryllium crafted done beingness skills.
Q14: The website already shows the silhouette of a people utilizing a guitar, which mightiness beryllium disposable astatine release. Do you program to adhd much classes to the game? If so, astatine what intervals?
A: Correct! The Guitarist people volition besides beryllium disposable astatine launch. They besides travel with 2 styles: One has much DPS abilities that marque it easier to play solo successful the unfastened world. The different 1 specializes successful enactment with beardown healing and buffing abilities.
As for aboriginal classes, we surely person plans to adhd much classes post-launch. Stay tuned for updates!
Q15: You precocious revealed that the crippled volition person controller support. Does this mean determination are plans to merchandise the crippled connected consoles successful the future? Will it beryllium playable connected the Steam Deck?
A: We're implementing controller enactment starting with mainstream models, with plans to grow compatibility. Regarding consoles and Steam Deck, portion we person thing definite to denote yet, I’ll accidental we are unfastened to each possibilities!
Q16: Based connected the Chinese beta test, it seemed that quality customization options, arsenic good arsenic the assortment of costumes and accessories successful the game, were precise limited. Can we expect much options successful these areas for the Western release? If so, what further options tin players look guardant to?
A: We'll continuously adhd much outfits and cosmetics, including mix-and-match pieces, to let players to explicit themselves arsenic they want. While the halfway customization categories volition stay the same, we volition adhd much options for players to take from: much oculus shapes, hairstyles, etc.

Q17: Are determination immoderate plans to marque a quality creator disposable earlier the game’s release, allowing players to instrumentality their clip creating a quality successful advance?
A: We besides judge this is simply a bully idea, and a quality instauration codification strategy connected the lawsuit broadside has been developed. The relation needs to beryllium tested, but I’ll accidental it is precise imaginable that players tin spot it astatine launch.
Q18: The assemblage is anxious to trial and play the crippled successful the West arsenic soon arsenic possible. Can you supply immoderate hints/teasers astir aboriginal tests oregon the merchandise date?
A: We're preparing the beta for planetary now. Having seen CN players bask 2 tests, we cognize fans each implicit the satellite are excited to effort BPSR. While I can't stock nonstop dates yet, the hold won't beryllium overmuch longer.
Q19: Can we expect much regular opportunities similar this, some earlier and aft the game’s release, for the assemblage to supply feedback and inquire questions? Additionally, volition determination beryllium aboriginal developer unrecorded streams for the Western assemblage successful English oregon with subtitles?
A: Yes. We person developer talks for English fans planned. Other programs, similar developer unrecorded streams, are besides possible. Stay tuned for more!
Blue Protocol: Star Resonance launches successful 2025 for iOS, Android, and PC via Steam and the Epic Games Store.
Wesley is Director, News astatine IGN. Find him connected Twitter astatine @wyp100. You tin scope Wesley astatine [email protected] oregon confidentially astatine [email protected].