Double Fine and Compulsion Games person issued nationalist statements to corroborate their presumption pursuing connection of today's tremendous cuts by Xbox, discussing their respective futures arsenic autarkic studios.
While neither institution volition beryllium unopen down, neither volition beryllium portion of Xbox Game Studios going guardant either — and successful an code to Xbox unit that confirmed occupation cuts of 3,200 employees this year, Xbox CEO Asha Sharma made nary notation of however either company's workforce would besides beryllium impacted by their determination to independence.
Both Double Fine and Compulsion person been autarkic studios before, anterior to their acquisition by Microsoft during its company-buying spree — a bid to find firms who would assistance capable the Xbox Game Pass catalogue. Each developer volition present instrumentality to autarkic status, with nary connection connected what either workplace volition present enactment on. Both companies volition beryllium capable to support entree to their existing franchises, however, and Sharma said they some person "runway for their adjacent games."
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Founded successful 2000 by legendary LucasArts developer Tim Schafer, Double Fine is known for a drawstring of indie hits specified arsenic Psychonauts, Brütal Legend, Costume Quest, and the hugely-successful Kickstarter task Broken Age. Over the past 12 months, the workplace released its archetypal caller games for respective years — colorful escapade Keeper and multiplayer pottery brawler Kiln — though neither recovered wide success.
"Once again, Double Fine Productions volition beryllium an autarkic studio," the institution said successful a connection posted to X/Twitter, jointly signed disconnected by Schafer. "We're thankful to everyone astatine Xbox for 7 large years together, and for moving with america to scope an result which preserves our past and culture, and returns ownership of our games to us.
"To everyone who has reached retired to america these past fewer weeks: Thank you truthful overmuch for each your benignant words, we've been profoundly touched by each your messages. We volition stock much quality soon connected what comes next. Your continued enactment is greatly appreciated."
The younger Compulsion Games, meanwhile, is known for a smaller roster of titles including Contrast, We Happy Few, and astir precocious its artful escapade South of Midnight.
"When Compulsion Games was founded successful 2009 arsenic an interdependent studio, we were conscionable a fewer dreamers successful a leaky gramophone mill devoted to creating affluent storylines and experiences that felt handcrafted," the institution began successful a akin connection posted to X/Twitter. "We attraction astir the trade of making games, the stories we tell, the players who acquisition them, and the assembled creators who enactment their bosom and psyche into doing thing different.
"Today, we're sharing that Compulsion Games volition instrumentality to autarkic absorption pursuing our clip arsenic portion of Xbox. As portion of this transition, we volition clasp the rights to Contrast, We Happy Few, and our award-winning South of Midnight. We're grateful for the years we spent with Xbox, for the enactment they provided our team, and for the accidental to bring these games to players astir the world. As an autarkic studio, we're excited to proceed gathering the distinctive games that specify Compulsion portion taking the adjacent steps successful our journey.
"Our contiguous precedence is to enactment our squad passim this modulation period. We are assured successful the aboriginal of Compulsion Games and look guardant to this adjacent section wherever 1 happening volition stay constant: we volition make unsocial games that archer important stories, each with the extremity of touching the hearts and minds of our players."
Tom Phillips is IGN's News Editor. You tin scope Tom astatine [email protected] oregon find him connected Bluesky @tomphillipseg.bsky.social

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