Dragon’s Dogma 2 manager Hideaki Itsuno says helium is "very proud" of the highly anticipated sequel adjacent though the crippled whitethorn not person suited "a definite benignant of audience."
Speaking to VGC, Itsuno intimated helium intentionally designed the sequel to beryllium the antithesis of "a Nintendo" game, saying: "It's mean if immoderate radical extracurricular that people audience" didn't rather admit the game.
"I made the crippled not similar a Nintendo 1 to beryllium liked by each the people, but for a definite benignant of audience, truthful it’s mean if immoderate radical extracurricular that people assemblage don’t similar the game," helium said. "However, radical who enjoyed the crippled truly loved it, appreciated the details and work. I’m precise arrogant of it."
As for what's adjacent present Itsuno has near Capcom?
"For me, based connected my age, this is my past chance," Itsuno said. "The gaming manufacture has decreased the fig of AAA releases, and I was asked to make a caller AAA [by Lightspeed]. I’m not young anymore, truthful much than ‘now it’s the close moment,’ it’s much like, ‘this is my past chance’ to situation myself.
"For Capcom, creating Devil May Cry and Dragon’s Dogma sequels is ever going to beryllium the apical priority, and keeping successful caput that making a crippled takes 4 to 5 years, this mightiness beryllium my past large opportunity." He besides added that portion helium "held respective talks" with different studios erstwhile moving connected Dragon's Dogma 2, helium "didn't adjacent deliberation of leaving portion making the game."
"I wanted to decorativeness it and aft release, determination inactive was immoderate enactment to do, truthful I decided to spell to the caller workplace erstwhile I was done with each of that," helium explained.
Dragon's Dogma 2's Being Used to Create Iconic Characters
"More of a redo than a sequel, Dragon's Dogma 2 is simply a unusual and fantastic action-RPG that bolsters the original’s strengths without addressing its weaknesses," we wrote successful IGN's Dragon's Dogma 2 review, awarding it 8/10.
An October spot for Dragon's Dogma 2 introduced options wrong the game's settings to prioritize either graphics oregon performance. The second helped amended the game's oft-lamented framerate issues, which developer Capcom is present saying were a nonstop effect of Dragon's Dogma 2's galore NPCs reasoning excessively much.
Vikki Blake is simply a newsman for IGN, arsenic good arsenic a critic, columnist, and advisor with 15+ years acquisition moving with immoderate of the world's biggest gaming sites and publications. She's besides a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her astatine BlueSky.