Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain

hace 2 semanas 17

Can't rage, rage against the dying of the airy if the prima won't set

 The Beast. Image credit: Rock Paper Shotgun/Techland

Techland's Dying Light: The Beast launched past week and is, sources say, "a bully Dying Light game, and a good open-world zombie crippled successful general, afloat of crunchy combat and elemental but satisfying number-go-up loops". Being a caller videogame, it besides has immoderate bugs. The astir melodramatic of these look to beryllium problems with its day/night rhythm and upwind system.

On the 1 hand, you've got rainfall falling wrong buildings. I rather similar this one, myself. I grew up with 3D first-person games that had somewhat magic precipitation. I utilized to bask wobbling backmost and distant successful entrances, trying to coax the upwind into pursuing maine in-doors. I really consciousness somewhat dissatisfied erstwhile I play 1 of those fancy modern shooters successful which h2o bounces disconnected corrugated metallic roofing arsenic it should.

On the different hand, Techland accidental they've identified immoderate problems with the day-night cycle, inasmuch arsenic it sometimes stops cycling. This seems much urgent, due to the fact that Dying Light: The Beast is simply a precise antithetic crippled successful the dark. You'll person to interest astir Volatile zombos who are some resilient and inconveniently athletic, susceptible of chasing you each implicit the scenery portion making frightful gargling noises successful your ear. A fewer Redditors study encountering Volatiles successful blazing sunlight. Others accidental they can't look to advancement their worlds beyond mid-morning, which doesn't look rather arsenic harrowing.

Techland are moving connected a PC hotfix for these things, but accidental they request to instrumentality their clip investigating the patch, due to the fact that these peculiar issues aren't that predominant and they don't privation to screw up thing else. "We already person a hole prepared, but due to the fact that this bug lone appears successful uncommon situations, it takes a batch of other testing," reads a station connected Steam from yesterday. "We'll proceed these tests implicit the play and astir of Monday, and if nary caller occurrences of this contented appear, we'll merchandise the hotfix to players close distant connected PC. This is our goal.

"If, however, we inactive spot immoderate occurrences of the bug, we mightiness request to spell back, set the fix, and past re-test it again," the developers caution. "Thank you for your patience. We cognize these issues are frustrating to those who acquisition them, and we're doing everything we tin to present a unchangeable solution arsenic soon arsenic possible."

As is tradition, Techland's promises person met with an avalanche of comments telling them that they're prioritising the incorrect fixes. Some radical are huffy astir the framework rate, others kick astir getting stuck successful falling animations and quests not progressing. It doesn't look similar determination are immoderate catastrophic problems with the existent PC build, but I'm keen to perceive your thoughts, arsenic ever. As for myself, I've played astir 3 hours of Dying Light: The Beast, including 30 minutes of preview time, and I deliberation that's astir apt capable for me. I similar scampering implicit roofs but I conscionable can't beryllium arsed re-killing zombies immoderate more.

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