Brazilian indie workplace Rogue Snail has shared the details for today's 1.1 merchandise of its roguelike ARPG Hell Clock. Titled "Clockmaker's Tools", the update introduces crafting mechanics, rebalances harm scaling and defense, and adds a fig of prime of beingness improvements.
Rogue Snail provided the pursuing update notes:
- Introducing Crafting - Tools present driblet from enemies during runs, and these crafting materials tin beryllium utilized successful the Reliquary to alteration the effects of Relics, Imbue them with caller powers, oregon hazard Corrupting them for adjacent greater rewards. More details here.
- Major Rebalance - Changes to Defense and Damage scaling for some players and monsters, Conviction and Evasion reworks, and galore much tweaks to marque the crippled much amusive and varied crossed the board.
- Better Boss Fights - All Bosses and Unique enemies present person rebalanced wellness and diagnostic the Curse system, making them little slug sponges and overmuch much lethal.
- Even More Build Variety - A merchandise of the crafting strategy and changes to harm scaling, galore much builds are present overmuch much viable.
- Quality of Life Improvements - The Reliquary present includes options to filter Relics and prevention Loadouts. Blessed Gear tin besides present beryllium stored successful a stash and saved arsenic Loadouts. Plus overmuch more.
Gameplay
- Added "Clockmaker's Tools" crafting strategy to the game. There are 9 antithetic currencies, and immoderate volition commencement dropping from the mediate of the Act 1 campaign. Check our dedicated Crafting blog post for in-depth accusation astir this
- Monster Life and Damage scaling changed crossed the board. This is an wide alteration successful monster Life and Damage scaling crossed the full game
- Conviction Reworked: It present has a Max worth determined by your Mana. "Conviction Gain" stat replaced by "Max Conviction". Decay is present drastically reduced, and it decays adjacent little arsenic your existent worth gets further distant from your Max value
- Evasion Reworked: you tin nary longer Evade country effects. Basically immoderate crushed effects and immoderate onslaught successful the crippled which has a crushed indicator, arsenic good arsenic secondary country effects from attacks (such arsenic the Headcutter's crushed slam) are nary longer imaginable to Evade
- Boss harm has been reduced crossed the board, but each Bosses present person the "Curse" mechanic. Getting deed by Boss attacks volition inflict stacks of "Curse" that volition past done the entirety of the fight. Each stack of Curse makes you instrumentality much harm from attacks. The Jailer mini-boss is the lone objection and cannot inflict "Curse".
- "Second Wind" has been changed successful endgame. Instead of paying 1 constituent for 100% decease extortion (as successful Campaign), the Oblivion Bell and Infernal Bell versions present springiness 25% accidental to trigger per point. This means Second Wind present costs 4 points alternatively of 1 successful endgame.
- "Clock Seconds" drops are present dynamically adjusted based connected however overmuch clip you person remaining. Less clip connected the Hell Clock increases the chances of obtaining Time drops (up to 300%).
- Base Critical Chance reduced from 5% to 4%
- Base Ignite harm accrued from 60% to 85%
- Base Ignite duration accrued from 5 to 6
- Bleed accidental scaling with force Life reduced by 50% (enemies having ample Current Life pools comparative to deed harm present impacts the Bleed accidental 50% little than before)
- Bleed accidental present has a simplification level of 10%. This means that nary substance however overmuch Life your people has, your accidental to bleed connected deed volition ne'er beryllium little than 10% of your listed Bleed Chance. (i.e. if you quality expanse says you person 50% Bleed Chance, it tin ne'er beryllium reduced to little than 5%)
- Blighted onslaught velocity simplification reduced from 20% to 8%
- Player starting basal harm accrued from 100 to 180
- Life Drain effects present number arsenic taking harm for the purposes of gaining Vigor Stacks
- *For example, if your Skill shoots 3 projectiles and you person +60% Projectile Amount, it volition ever sprout 4 projectiles and person an 80% accidental of shooting a 5th 1 connected each use
- Relics present output much Soulstones erstwhile Recycled based connected their Tier and connected however galore affixes they have
- Act 2 (in each difficulties and crippled modes) present has astir +25% Soulstones gained, +10% Relic drops and +15% Currency drops
- Act 3 (in each difficulties and crippled modes) present has astir +50% Soulstones gained, +20% Relic drops and +30% Currency drops
- Reduced bonus accidental to find Potions erstwhile successful debased quantity by 25%
- Memory Level's progression curve has been changed to accommodate the changes successful the Soulstone system (in wide it volition instrumentality a spot much Soulstones to scope higher Levels than it did earlier this patch, but it should instrumentality astir the aforesaid play clip owed to the accrued Soulstone gains)
- Infernal Bell (Ascension) tin present lone scope a maximum Skill Level of 7 (down from 8), to accommodate for the caller +Skill Level items.
- Minor Mana Nodes successful Oblivion Bell and Infernal Bell reduced from 75 to 50
- Enemy Barriers are present considered other Life for the purposes of calculating Ailment thresholds
- Enemies with Barriers are nary longer immune to Ailments
- Ignite and Bleed harm present bypass Barriers and woody harm consecutive to force Life
- Enemy Barrier values accrued crossed the committee successful endgame
- Players' default Loot Pickup Range accrued from 5 to 6
- All Summon Damage affixes connected Relics and Skill Trees accrued by 40% crossed the board
Quality of Life
- New Feature: "Death Recap" - you tin present spot the harm breakdown from the past 5 hits you took earlier dying
- New Feature: The "Blessed Stash" present stores your Blessed Gear successful town!
- New Feature: Added Loadouts to Relics
- New Feature: Added Loadouts to Gear
- New Feature: Added a "Search" relation to the Reliquary and Stash
- New Options added to customize however you privation to grip your Blessed Gear pickups
- Blessed Gear pop-up model present has extortion against accidental clicks
- New Item Drop labels added to marque it easier to spot what you are getting
- Added caller Relic creation to correspond each Tier
- Improved the visuals of Relic rarities
- Prayer of Vengeance's tooltip present displays close and up-to-date values of Crit Chance and Crit Damage, separately
- You tin present skip the splash screens astatine the crippled startup
- Capped Resistances present amusement the uncapped values successful parenthesis
- "Additional Damage" affixes renamed to "Bonus Damage" for clarity, and tooltip explanations improved arsenic well
- Righteous Blade harm and scaling accusation present dynamically added to Prayer of Health's tooltip
- Added caller visuals and dependable for point drops, including the caller Tools currency drop
- Improved the dependable of casting the Old Bell
- Improved the ocular clarity of Ignite - it is present mode easier to archer erstwhile an force has been Ignited
- Added the pursuing settings to the Options menu:
- Low Life HUD Feedback
- Damage HUD Feedback
- Restore Life connected Level Up
- Restore Mana connected Level Up
- Use Potion connected Full Pickup
World Tiers
- Abyss and Oblivion wholly rebalanced to supply a importantly greater challenge
- Added caller World Tier: Void. It contains nary Constellation points and volition service arsenic impermanent "pinnacle challenge" for your builds until Endless Nightmares is released
- Added the pursuing effects to Abyss World Tier: -20% Evasion, Endurance and Anti Magic; -20% Experience Gain; +40% Crafting Tools Drop Rate;
Skills
- Basic Attack present supports Skill Level scaling
- Bombardment Base Damage accrued from 1.0 to 1.45
- Closed Body Conviction Gain from Max Mana reduced from 100%-290% to 40%-104%
- Closed Body basal cooldown accrued from 15 to 30
- Closed Body cooldown scaling with Skill Levels reduced to lucifer the summation connected Conviction
- Closed Body Retaliation basal harm accrued from 100% to 250%
- Closed Body Retaliation Aura basal duration accrued from 5 to 10
- Closed Body higher Skill Levels present besides summation the duration of the Retaliation Aura proportionally
- Closed Body cooldown clip scaling with Skill Level reduced by 50%
- Double Knives basal harm decreased from 0.75 to 0.55
- Double Knives harm scaling with Skill Level accrued from 0.225 to 0.375
- Holy Rosary basal harm accrued from 1 to 1.2
- Holy Rosary projectiles present pierce up to 3 enemies by default
- Holy Rosary basal Mana outgo reduced from 180 to 170
- Holy Rosary basal projectile duration reduced from 3.8 to 3.1
- Holy Rosary basal harm accrued from 0.45 to 0.6
- Judgement Ailment Duration Global Buff accrued from 3% to 4% per Rank
- Judgment present has arsenic a 9-second Base Cooldown
- Judgement minimum cooldown accrued from 0.2 to 0.3
- Judgment Mana outgo reduced from 300 to 210
- Judgment basal Resistances simplification decreased from 0.4 to 0.2
- Judgment added effect: enemies affected by Judgement instrumentality 20% further Ignite and Bleed damage
- Matadeira basal harm accrued from 2.4 to 3.0
- Matadeira basal cooldown accrued from 5 to 6 seconds
- Matadeira harm scaling with Skill Levels accrued from 1.0 to 1.5
- Passage basal cooldown accrued from 3.5 to 4.8
- Phantom Marksmen basal harm accrued from 0.8 to 1.3
- Phantom Marksmen basal cooldown accrued from 0.5 to 1.5
- Phantom Marksmen min cooldown accrued from 0.16 to 0.3
- Phantom Marksmen Mana outgo reduced from 350 to 145
- Phantom Marksmen Global Buff synergy is present "+2.2% Damage[x] per Rank"
- Phantom Marksmen per-shot harm present scales linearly with Projectile Amount
- Phantom Marksmen basal scope accrued from 15 to 22
- Prayer of Health basal regen scaling reduced from 4%-9% to 3%-5.5%
- Prayer of Vengeance basal crit values reduced to beryllium successful enactment with the caller planetary rebalance, caller basal crit accidental and crit harm bonus is 18%
- Reflexes Reworked: it is present called "Spectral Knives". The accomplishment is present ever active. The progressive effect instantly regenerates each Spectral Knives and provides a buff that gives +20% damage, onslaught velocity and regen velocity to the Spectral Knives for 5 seconds. Spectral Knives present person treble the Chance to Bleed naturally.
- Reflexes (Spectral Knives) basal harm reduced from 0.75 to 0.5
- Reflexes (Spectral Knives) basal propulsion velocity accrued from 0.3 interval to 0.2 interval
- Reflexes (Spectral Knives) harm scaling with Skill Levels accrued from 0.375 to 0.45
- Reflexes (Spectral Knives) basal cooldown accrued from 8 to 11
- Reflexes (Spectral Knives) present has the "Spell" tag
- Repeater basal harm accrued from 0.66 to 0.8
- Summon Brute Global Buff per Rank present provides +2%[+] for some Life and Mana
- Summon Brute basal Life accrued from 6000 to 12000
- Summon Brute Life summation per Skill Level accrued from 30% to 40%
- Summon Brute basal harm accrued from 1.0 to 3.0
- Split Shot basal harm accrued from 0.6 to 0.8
- The Old Bell basal cooldown accrued from 0.5 to 1.3
- The Old Bell basal harm accrued from 2.5 to 4
- The Old Bell harm scaling per Skill Level reduced from 0.3 to 0.25
- Veil of Quills basal harm accrued from 0.6 to 0.7
- Veil of Quills basal Mana outgo reduced from 200 to 175
- Veil of Quills Wither Buildup Rate Global Buff decreased from 1.5% to 0.5% per Rank
Blessings
- Reduced Constitution III Life connected Kill from 1.5% to 0.75%
- Reduced Constitution IV Life connected Hit from 3% to 1.5%
- Increased Constitution IV Life to Melee Damage conversion from 2.5% to 7%. Max harm bonus from this conversion is present 500
- Constitution IV Life Leech accrued from 1% to 5%
- Increased Spirit IV Mana converted to Spell Damage from 2% to 7%. Max harm bonus from this conversion is present 500
- Bombardment's Magic Rarity "Duration" Blessing of Proficiency removed
- Summon the Guard's "Attack Speed" Blessing of Proficiency reduced by astir 45%
- Judgement Blessing of Proficiency "Intensity" scaling reduced from 10%-80% to 10%-40%
- Northerner's Belt Activation Cooldown Blessing of Proficiency removed
- Feathered Dagger's Projectile Duration Blessing of Proficiency removed
- Blessing of Alacrity II - Evasion reduced from 10% to 6%
- Blessing of Alacrity III - Evasion reduced from 15% to 9%
- Blessing of Spirit IV - Current Mana to Spell Damage ratio reduced from 7% to 6.66%
- Blessing of Force III - Ignite Damage accrued from 30% to 50%
Relics
- Relics tin present sometimes driblet already "Imbued" with 1 Imbued implicit
- Relics tin present seldom driblet already "Corrupted", ever rolling with 1 Corrupted implicit (there's besides a tiny accidental for Relics to driblet some Imbued AND Corrupted)
- Grand Relics (4x1) and Exalted Relics (2x2) present rotation "Major" versions of +Damage% affixes, which person accrued values
- Due to the changes successful the Soul Stone economy, Relic Upgrade costs person been accrued from Rank 3 onwards by 20-30%
- Added a caller Rare Affix: "Split Shot's Mana outgo reduced". Can beryllium crafted connected Small Relics.
- Added a caller Rare Affix: "Increase Anti-Magic, trim Max Life". Can beryllium crafted connected Large Relics.
- Reduced "Life connected Kill" and "Mana connected Kill" affixes by astir 50% crossed the board
- "Chance to Apply Ignite" affixes accrued by astir 25%
- "Ignite Damage" affixes accrued by astir 25%
- Critical Chance affixes reduced by astir 50% crossed the board
- Critical Damage affixes reduced by astir 30% crossed the board
- Elemental Resistance affixes reduced by astir 50% crossed the board
- Physical Resistance affix is present 2 times rarer to rotation successful each Relic
- Physical Resistance affixes reduced by astir 50% crossed the board
- Mana Regen affix scaling reduced from 1.1-1.3 to 1.08-1.24
- Mana Regen affix upgrade scaling changed to customized scaling (this is an wide simplification successful scaling)
- Life connected Kill and Mana connected Kill tin nary longer beryllium rolled successful tiny (1x1) Relics
- Life connected Kill and Mana connected Kill are present 3 times rarer to rotation successful each Relic
- Attack Speed affix connected tiny (1x1) Relics is present 4 times rarer
- Chance to Bleed and Chance to Ignite affixes connected tiny (1x1) Relics are present 2 times rarer
- Rare affix "Potion gives Elemental Resistance" reduced from 10%-50% to 10%-30%
- Rare affix "Potion gives Physical Resistance" reduced from 10%-35% to 8%-18%
- Rare affix "All Resistances" reduced from 8%-20% to 4%-10%
- Rare Bleed Chance affix changed from multiplicative additive to flat, caller scaling from 4%-12%
- Rare affix "Projectile Amount" changed from Multiplicative Additive to Flat
- Rare affix "Projectile Amount" reduced from 10%-50% to 10%-30%
- Rare affix "Evasion connected deed with Marksman skills" bonus reduced from 10-35% to 10-25%
- Rare affix "Take little harm from Close Enemies" scaling reduced from 5%-15% to 3%-7%
- Rare Affix "Move Speed erstwhile affected by a Prayer" scaling reduced from 7.5%-17% to 5%-9%
- Rare Affix "Bleed Chance" changed to "Bleed Damage"
- Rare Affix "Critical Hits With Melee Skills volition Leech Life" drastically reduced
Uniques
- (New Unique) Added caller Unique to Act 2: Tiriri's Law (Exalted): Gain Ignite damage. Killing Ignited monsters volition marque their loot ever pull to you, with nary scope limitations.
- (New Unique) Added caller Unique to Act 1: Labaredas (Grand): Whenever you Ignite an enemy, summation a stack of Labaredas. For each stack of Labaredas, Split Shot gains Projectile Amount. Split Shot basal harm is reduced.
- (New Unique) Added caller Unique to Act 2: Headless Doll (Large): Gain Summon Damage for each Summon you person active.
- Ancestral Memory added effect: "Converts Feitor's Lash to Physical".
- Ashes of Mourning basal cooldown simplification accrued from 2%-6% to 4%-10%
- Barbed Wire reworked to "Lasso ever applies Bleed. Global Bleed Duration accrued by X%[+]."
- Banner of Faith scaling changed to 2.5%-4%
- Bead Necklace steps accrued from 10-20 to 16-32
- Bloodied Doll scaling changed from 4%-9% to 6.5%-8.5%
- Bloodied Doll changed from basal additive to Spell Damage additive
- Blue Calcite reworked to "Reflexes is converted to Lighting and deals +X%[x] damage."
- Blunderbuss Damage Scaling changed from 120%-160% to 140%-160%
- Blunderbuss harm multiplier per projectile reduced from 150%-210% to 120%-160%
- Blunderbuss added effect: "Pierces 2 further enemies"
- Bundle of Syringes harm bonus scaling reduced from 1.075-1.21 to 1.05-1.15
- Burning Shackles reworked: Lash hits connected Ignited monsters devour Ignite to woody X% of each pending Ignite harm arsenic a Fire hit.
- Caatinga Hunters bonus per stack reduced from 0.06 to 0.03
- Death Notary changed to: "Enemies affected by Slow Time go Exposed (take +30%[x] harm from each sources). Slow Time Duration is reduced by X%[x]"
- Death Notary's "Exposed" effect accrued from 20% to 30%
- Delicate Rosary mana betterment importantly reduced to beryllium successful enactment with the Reflexes rework
- Disorientation Life-to-Damage scaling accrued from 35%-80% to 280%-400%
- Energy Box harm scaling accrued from 80%-220% to 180%-300%
- Feathered Dagger present pierces a maximum of 3 enemies. Damage mislaid per each pierce reduced from 70-50% to 40-25%
- Final Reckoning harm scaling accrued from 1000%-3000% to 5000-15000%
- Garrisson Supplies Projectile Amount changed from Multiplicative to Flat
- Holy Water Life-to-Conviction conversion reduced from 350%-620% to 180%-300%
- Last Prayer basal detonation harm scaling importantly accrued to 300%-500%
- Last Prayer basal detonation radius accrued by 80%
- Mark of the Vulture detonation present requires 12 stacks alternatively of 7
- Peace and Quiet reworked: "Casting Passage gives you X%-X% of your Max Conviction if there's an force Near you"
- Poem Never Recited nary longer reduces the duration connected Slow Time
- Powderbag harm scaling reduced from 160%-310% to 160%-260%
- Righteous Blade basal Life degen reduced from 0.15 to 0.05
- Righteous Blade harm country present has the "Area of Effect" Skill tag
- Righteous Blade harm present scales with the Skill Level of Prayer of Health
- Righteous Blade beingness degen present scales with the Skill Level of Prayer of Health
- Saviour's Shield harm simplification scaling reduced from 10%-25% to 10%-15%
- Silver Bullets present adhd Lightning harm alternatively of Physical, and the added harm is present multiplied by the triggering skill's Damage%
- Silver Bullets present drain 10% of existent Conviction erstwhile used
- Silver Bullets harm scaling is present fixed astatine 10% of existent Conviction. New rotation is simply a level harm bounds from 150-300
- Silver Bullets tin present beryllium utilized by eligible Summons. It uses your Conviction value, but does not drain your Conviction erstwhile Summons usage it.
- Skull of the Vulture reworked: It is present a 2x1 Relic (if you person the archetypal 1x1 Relic, treasure it, due to the fact that nary 1 volition beryllium capable to ever driblet it aft 1.1 releases). New effect is: "Shadow Dash hits connected Bleeding monsters woody X% of each pending Bleed harm arsenic a tiny Physical explosion. Consumes each Bleed stacks connected the monster."
- Spearhead Rework: changed to "Split Shot pierces 2 further enemies. Gain +X%[x] harm per pierce"
- Spiked Chains harm simplification scaling reduced from 5%-20% to 5%-15%
- Stolen Weapons basal harm scaling reduced from 20-44% to 18%-26%
- Tempest Move-Speed-to-Damage scaling accrued from 8%-34% to 10%-40%
- Tempest Electric Wave harm accrued from 20% to 30%
- The Sacrificed present allows you to formed The Old Bell adjacent if you don't person capable Life
- The Sacrificed Life Drain reduced from 20% to 7%
- The Sacrificed harm bonus is present fixed astatine 7% of Max Life. New rotation is simply a level harm bounds from 120-230
- Toll of the Dead cooldown punishment reduced from 3 seconds to 1 second
- Toll of the Dead present summons a maximum of 4 spirits
- Unshakable Faith present scales with Current Mana alternatively of Maximum Mana
- Unshakable Faith harm bonus is present fixed astatine 7% of existent Mana. New rotation is simply a level harm bounds from 120-230
- Voice of War changed to Multiplicative alternatively of Multiplicative Additive
- Voice of War basal harm bonus scaling reduced from 30%-80% to 15%-40%
- Wheel of Death Life drain scaling reduced from 10%-5% to 5%-2.5%
- Worker's Tools rework: nary longer scales with Summon damage, Holy Rosary projectiles maximum Pierce is 1.
Gear
- Added a caller Blessed Armor archetype with Life + Mana Shield
- Evasion scaling from Blessed Armor reduced from 7.5%-30% to 7.5%-25%
- Evasion scaling from Blessed Headgear reduced from 3%-15% to 3%-10%
- Evasion scaling from Blessed Shoulder reduced from 5%-22% to 4%-11%
- Blessed Weapon basal harm reduced by 20% crossed the board
- Reduced Elemental Resistance affixes connected Blessed Gear by astir 30% crossed the board
- Blessed Rings (Left) tin present rotation with "Chance to Bleed" alternatively of "Chance to Apply Ailments"
- Blessed Weapons of tier 5 and supra present rotation "Bleed Damage" and "Ignite Damage" arsenic abstracted variants alternatively of axenic "Ailment Damage"
Monsters
- Electric Beetle basal harm reduced from 48 to 40
- Electric Beetle Mini basal harm reduced from 40 to 32
- Reduced Loot Goblin Life scaling successful Veteran difficulty
- Matriarch
- Increased linear projectile velocity
- Reduced anticipation clip for Unburrow Explosion by half
- Increased Unburrow detonation arched projectile speed
- Reduced anticipation clip for arched projectiles
- Increased Unburrow animation speed
- Area harm reduced by 50% connected each attacks
- Wraith
- Summon: Cooldown reduced from 20s to 15s, and the Wraith tin summon minions astatine the precise commencement of the battle
- Soul Arrow Burst: Projectile number accrued from 5 to a random worth betwixt 5 and 7.
- Small Homing Projectiles: Increased occurrence complaint and added question sound to projectiles.
- Now tin besides onslaught with aggregate tiny projectiles aft teleporting
- Small projectiles present use 4 Curse Stacks per deed (was 8)
- Soul Arrow hitbox size accrued from 0.5 → 0.6
- Machinist
- Increased Tendril onslaught animation velocity by 20%
- Tendril attacks present deed you much consistently astatine adjacent range
- Added a secondary tendril onslaught to antagonistic "hugging" strategy
- Tendril Skills: Reduced anticipation clip for astir tendril abilities
- Added a much unsafe Tendril onslaught combo to the onslaught pool
- Overload: interval betwixt explosions reduced from 0.5s to 0.25s
- Battle camera space is present diagonal for amended visibility
- Urubu's Dive Attack: Increased radius and reduced anticipation time, drastically reducing its invulnerability phase
- Changed Tamarindo's shadiness clones harm from Physical to Lightning
- Changed Doctor's Lackey Ground Stomp harm from Physical to Fire
- Reduced Doctor's Lackey Ground Stomp harm by 50%
- Starved Beast country harm reduced by 50% connected each attacks
- Starved Beast
- Reduced harm of country attacks by 50%
- Reduced leap onslaught hitscan radius from 4 → 3.5
- Removed idle hold aft the 2nd Plague Bomb projectile
- Plague Bomb projectiles present use Curse Stacks
- Plague Bomb projectiles nary longer woody harm aft the brag dies
- Regular Vulture accrued takeoff and landing speed, present fires a ranged homing onslaught with 2 projectiles
Drops
- Global accidental of Magic Relic drops reduced from 0.32 to 0.21
- Global accidental of Rare Relic drops reduced from 0.18 to 0.11
- Relics person a 9% accidental to driblet already Imbued
- Relics person a 4% accidental to driblet already Corrupted
- Removed "The Sacrificed" from the Merchant driblet array successful Act 1
- Increased the driblet rates for aboriginal crippled build-defining Uniques successful the Act 1 Merchant: Blunderbuss, Spearhead, Molten Relic, Tempest, Unshakable Faith
- Act 1 Relics are present importantly much apt to driblet arsenic Tier 2 Relics successful Act 2 (but the Act 2 Relics are inactive much common)
Constellations
- Made 8 caller Constellations available: Boitatá, Caipora, Ceuci Star-Mother, Irôko, Nanã, Ossain, Xangô, Yaci Yateré.
- Oxumaré's "Never-Ending Cycle" present recovers 18% of progressive cooldowns OR 1 2nd (whichever is lowest)
- Oxumaré's "Spell Transformation" substance fixed to correctly correspond what the Constellation does: summation Multiplicative Additive harm per Agility Orb (not multiplicative per Power Orb, arsenic it wrongly stated before).
- Oxumaré Spell Transformation harm bonus reduced from 10% to 7.5%
- Oxumaré Projectile Transformation harm bonus reduced from 10% to 7.5%
- Oxóssi Constellation Crit Chance node changed from Multiplicative to a level +4% bonus
- Oxóssi Constellation Skill Speed nodes changed from multiplicative to flat
- Oxóssi level crit harm node reduced from 20% to 12%
- Oxóssi Skill Speed nodes reduced from 10% to 5%
- Oxóssi's "Arrows of Oxóssi" present provides +30% Projectile Amount per Agility Orb
- Child of Ogum duration accrued from 2 seconds per stack to 4 seconds per stack
- St. Expeditus Constellation "Quick Sagacity" Evasion node reduced from +20% to +15%
- Tupã's Power Orbs basal mana regen reduced from 1% to 0.5%
- Caupé Critical Hit Damage nodes reduced from 15% to 7.5%
- Caupé's "Critical Damage per Agility orb" node red
- Oxum's Reward node reduced from +15%[x] to +10%[+]
- Expeditus' Evasion node reduced from 20% to 12%
- Ossain Physical Resistance nodes accrued from 2% to 4%
- Guaraci's capstone "The Sun" harm present scales with Lasso's Skill Level
Fixes
- Fixed an contented wherever "Elemental Damage" bonuses were not decently showing up connected the Character Sheet
- Fixed an contented wherever much Cursed Shrines than intended would spawn successful Act 3 (each Act should person lone 4 Cursed Shrines successful total)
- Fixed Holy Water Upgrade scaling utilizing the incorrect scaling multiplier
- Fixed an contented with Phantom Marksmen not receiving Marksman bonuses correctly (such arsenic projectile amount, Powder Bag triggers, etc.)
- Fixed an contented with Garrison Supplies wherever the harm simplification was being applied with the incorrect operation
- Fixed an contented wherever the Prayer of Vengeance tooltip would show the bonus arsenic "flat" alternatively of "multiplicative additive", starring to confusion
- Fixed an contented wherever Feitor's Lash Critical Damage blessing was really lowering the harm alternatively of expanding it
- Fixed an contented wherever Rare affix "Evasion connected deed with Marksman skills" would usage the incorrect scaling configuration
- Fixed an contented wherever Unshakable Faith Unique was not scaling with the Skill Damage erstwhile converting Mana to The Old Bell damage
- Fixed an contented wherever the Spirit IV and Constitution IV conversion blessings were not scaling with Skill Damage
- Fixed an contented wherever Written Promises would rotation with 1 little affix than it should
- Fixed an contented wherever Skull of the Vulture would not decently standard with aggregate Bleed stacks
- Fixed an contented wherever Feitor's Lash deed detection would beryllium inconsistent astatine immoderate angles and/or people distance
- Fixed an contented wherever immoderate Uniques would not spawn successful endgame shops
- Fixed an contented wherever sometimes Phantom Marksmen oregon the Echo from Feitor's Lash would commencement moving around