
Switzerland-based Okomotive are present to flight from dystopia erstwhile again. In their erstwhile Far: Lone Sails and its sequel, you played a kid operating a cutaway landship that often resembled a rampaging beast - the past surviving specimen of a contention of monstrous engines, carrying you rightward done bare cities and petrified manufacture towards immoderate benignant of caller beginning. Okomotive's latest crippled Herdling flips the poles of the metaphor somewhat, adjacent arsenic it shifts to 3D movement: alternatively than a bestial machine, you’re driving a herd of intriguingly robotic "Calicorn" beasts to a promised onshore beyond the peaks.
The crippled starts with your quality - different tenacious, faceless kid successful reddish - waking up beneath a flyover and discovering the archetypal of the Calicorns successful an alleyway. You usher your hairy charges done desolate streets haunted by the roar of traffic, coming to a tourer billboard that shows immoderate Calicorns gazing up astatine a upland - this being your unspoken last destination.
The precise extremity of the crippled and that billboard are fundamentally the aforesaid thing, successful that some question to capitalise upon yearnings for a rustic, unpolluted Elsewhere. As a communicative astir 'getting backmost to nature', I don’t deliberation Herdling has overmuch to say. It feels little blase than Lone Sails, much straightforwardly utopian successful its communicative of an impoverished sprog and companion creatures retreating from the woebegone scrapyard of modernity. But arsenic a survey of human/animal relations and however they tin beryllium performed by crippled design, it’s benignant of engrossing. Also, it has Okomotive’s accustomed captivating soundscape, and those mountains are surely casual connected the eyes.




Sometimes erstwhile analysing a game, it’s adjuvant to commencement by forgetting each context. What is simply a herd, according to Herdling alone? It’s a azygous signifier - a blob that stretches into a wedge during motion, and congeals into a unsmooth oval erstwhile astatine rest. You basal down the blob and question your sorcerous shepherd’s unit to nonstop a conduit of flowers done its heart, arsenic though tracing a compass needle. The herd past moves successful the absorption of the line.
Scramble astir the extracurricular of the blob and question your unit again to whistle it onto a antithetic trajectory. Hold a fastener to marque it determination slower, erstwhile you’re navigating unsafe terrain. Slash it backmost and distant to person the blob powerfulness done denser undergrowth. Double-tap different fastener to halt the blob successful place. Hammer and clasp that fastener to person the blob knuckle down against gale-force winds - a little situation towards the extremity of the game.
Usefully, you bash not signifier and steer the blob successful first-person. You’re fixed a third-person camera that mildly pulls backmost into panorama erstwhile there’s thing spectacular connected the horizon. Without the convenience of that drone camera - truthful subtle successful its shifts, truthful casual to instrumentality for granted - Herdling would beryllium a overmuch harder experience, and perchance a much intriguing one. You’d beryllium portion of the blob, down determination successful the stink and heave of bovine musculature, incapable to scry the routes and obstacles.
Your Calicorns are branded blue, yellowish and red, and these colours besides suffuse the satellite and item its sparse dispersed of collectibles. Blue flowers capable up a gauge that allows you to transmission the upwind and initiate a stampede - whether for the sheer glee of it, oregon to unit the herd up a slippery glacier. Red flowers initiate oregon prolong a stampede automatically: they're Mario Kart velocity pads. Yellow flowers pollinate fur with a painterly vigor that tin beryllium vented to reconstruct aged murals, unlocking the way done definite ruins that plug into backstory imagination visions of primordial Calicorns and their shepherds. The 3 superior colours repetition obsessively passim those ruins, arsenic though the geography itself were the fell of a Calicorn.




Beyond the municipality prologue, you’ll rescue a twelve different Calicorns on the way to that promised mountain. The “taming” process is needfully streamlined: you mightiness person to fetch a wounded Calicorn a health-restoring effect to gain its trust, but mostly, you conscionable locomotion up and bash a QTE, arsenic successful the alternatively little cuddly Far Cry Primal. Then you get to sanction them. I named each excavation aft colleagues, which was precise amusing until I ran retired of colleagues and had to passageway into Rock Paper Shotgun’s caller past of departures and layoffs.
The Calicorns travel successful each shapes and sizes. Some are built similar Yorkshire terriers, bobbling on adorably connected stumpy legs. Others are ponderous emperor penguins successful cassocks. Some of the Calicorns person oregon get traits, specified arsenic “Brave” (that would beryllium hardware exertion James) and “Rascal” (that would beryllium our aged exertion successful main Graham – RPS successful peace).
Detailed successful the intermission menus, these behaviours didn’t marque a immense content connected maine during my reappraisal playthrough, adjacent astatine periodic campfire intervals wherever the herd spreads retired successful a stagey way, and you tin bash things similar hoik a shot to play fetch. You tin besides favored Calicorns, propulsion twigs and branches from their hides, and adorn them with the baubles and harnesses that litter the landscape. These past 3 actions don’t person immoderate functional interaction that I noticed: they’re simply an accidental to explicit affection, a accidental to enslaved with idiosyncratic Calicorns.

I can’t accidental I ever truly bonded with my Calicorns. Partly, this was due to the fact that I decorated them astatine random, according to my gamerbrain knowing that Thou Shalt Leave No Collectible Behind. By the extremity of Herdling - my playthrough lasted 4 hours - it was similar starring a battalion of bellowing Christmas trees.
The wider complexity is that the game’s efforts to merchantability you connected the individuality of Calicorns are astatine likelihood with the applicable request to dainty them arsenic a blob, a hostility I’d person loved Okomotive to bash a batch much with. The large effect of taming Calicorns is that the blob becomes harder to wield. Calicorns whitethorn bumble astir a little, snagging connected spiked scenery oregon breakable objects, adjacent falling disconnected cliffs astatine scripted intervals if you’re not watchful. It's fiddly capable that you commencement to deliberation doubly astir aboriginal additions. When I was heavy successful the woods, trying to navigate a labyrinth of smashable alarm totems and evade the fury of monolithic demon owls, I recovered myself regretting the summation of Ollie (our guides editor) to my herd, “Affectionate” though helium whitethorn be.
The owls are Herdling’s antagonists, a predator colonisation who, if I'm deciphering the wordless backstory correctly, person driven the Calicorn from their aged stomping grounds. They are harrowing presences, their ivory masks glimmering successful the mists, but they’re also, surely, stand-ins for the existent villains of the piece: each those bloody humans who built the atrocious municipality junk you’re journeying distant from.
That past reflection falls flat, of course, due to the fact that successful Herdling you are playing a human, presiding implicit nonhuman carnal lives successful what is astatine slightest partially a self-serving fashion. Caretaking responsibilities aside, you periodically necessitate the Calicorns to shove boulders and trunks retired of the path. They besides willingly service arsenic platforms erstwhile you request to standard a ledge and implicit a precise elemental terrain puzzle – handy, fixed that you don’t person a leap button. In this way, Herdling explores a tendency to beryllium intimate with different creatures portion besides utilizing them.
The game’s existent shepherd could beryllium its score, different surging postulation of heart-inflating orchestral tracks from composer Joel Schoch. As successful Far: Lone Sails, this arsenic overmuch an medium arsenic a videogame, which explains the choky moving length: the snow-blown hills and escarpments often consciousness secondary, structured astir the peaks and troughs of the music.
The invisible orchestra is different benignant of herd that mirrors the 1 you thrust earlier you – sometimes devolving to idiosyncratic performers erstwhile your beasts are scattered, lone to stitchery itself furiously erstwhile the Calicorns are successful afloat flight. It’s a beauteous audible modelling of a disorderly radical of beings successful motion. It’s besides an audible look of your powerfulness implicit those beings and the limits of their simulated autonomy.