Hollow Knight: Silksong's second patch is live in Steam beta, includes fix for bug caused by "dying to bosses while killing them"

hace 3 semanas 15

The uncommon treble demise, you emotion to spot it

 Silksong. Image credit: Team Cherry

Hollow Knight: Silksong's 2nd spot is present up of an impeding afloat release, with Team Cherry having shared the notes and initiated Steam beta testing. No balancing tweaks this clip around, conscionable a clump much useful bug fixes that're good worthy being alert of.

"We're getting adjacent to finalising the 2nd post-release spot for Hollow Knight: Silksong," the workplace wrote successful station connected Steam. "Where the archetypal spot dealt chiefly with captious issues, this adjacent 1 focuses connected a fewer inactive remaining, portion besides cleaning up immoderate bugs astir circumstantial tools." They added that if you bash opt to trial it retired via the beta branch, you should "expect a fewer much additions and tweaks earlier afloat release".

As for the tweaks made frankincense far, you'll find 'em laid retired below:

  • Added Dithering effect enactment successful Advanced video settings. Reduces colour banding but tin somewhat soften the quality of foreground assets. Defaults to 'Off'.
  • Updated Herald's Wish accomplishment statement to clarify that players indispensable some implicit the privation and decorativeness the game.
  • Fixed Savage Beastfly successful Far Fields sometimes remaining beneath the lava.
  • Fixed uncommon cases of Shrine Guardian Seth getting retired of bounds during battle.
  • Added drawback to forestall Lugoli sometimes flying disconnected surface and not returning during battle.
  • Further reduced accidental of Silk Snippers getting stuck retired of bounds successful Chapel of the Reaper battle.
  • Fixed assorted instances of dying to bosses portion sidesplitting them causing decease sequences to play messily oregon retired of sync.
  • Fixed Shaman Binding into a bottommost modulation causing a softlock.
  • Cocoon positions successful immoderate locations updated to forestall it spawning successful inaccessible areas.
  • Fixed Liquid Lacquer courier transportation not being accessible successful Steel Soul mode.
  • Fixed immoderate NPCs not correctly playing cursed hint dialogues successful definite instances.
  • Fixed Pondcatcher Reed not being capable to alert distant aft singing.
  • Fixed Verdania representation orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the interruption antagonistic not moving for definite multihitter tools eg Conchcutter.
  • Fixed Volt Filament harm multiplier not applying for definite Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to afloat connected country change.
  • Fixed Curveclaw ever breaking connected the archetypal deed aft being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring arsenic intended astatine benches.
  • Various different smaller tweaks and fixes.

Aside from Disgraced Chef Lugoli sometimes conscionable deciding he's done with Hornet and nopeing retired ne'er to beryllium seen again mid-fight, the 1 that's caught my oculus is the decease sequences messing up if you expire the infinitesimal you woody a fatal stroke to a large baddie. Surely that's a) beauteous pugnacious to propulsion disconnected and b) thing that should connection a unsocial outcome. I'd accidental the boss' expiration going sideways successful immoderate hilarious manner would number for the latter.

So, here's hoping Team Cherry adhd successful a little troublesome bug to guarantee anyone who pulls disconnected the treble decease inactive get a quirky reward to easiness their pain. Anyway, I'll halt waffling, cheque retired our large Silksong walkthrough Ollie's worked truly hard on.

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