The uncommon treble demise, you emotion to spot it

Hollow Knight: Silksong's 2nd spot is present up of an impeding afloat release, with Team Cherry having shared the notes and initiated Steam beta testing. No balancing tweaks this clip around, conscionable a clump much useful bug fixes that're good worthy being alert of.
"We're getting adjacent to finalising the 2nd post-release spot for Hollow Knight: Silksong," the workplace wrote successful station connected Steam. "Where the archetypal spot dealt chiefly with captious issues, this adjacent 1 focuses connected a fewer inactive remaining, portion besides cleaning up immoderate bugs astir circumstantial tools." They added that if you bash opt to trial it retired via the beta branch, you should "expect a fewer much additions and tweaks earlier afloat release".
As for the tweaks made frankincense far, you'll find 'em laid retired below:
- Added Dithering effect enactment successful Advanced video settings. Reduces colour banding but tin somewhat soften the quality of foreground assets. Defaults to 'Off'.
- Updated Herald's Wish accomplishment statement to clarify that players indispensable some implicit the privation and decorativeness the game.
- Fixed Savage Beastfly successful Far Fields sometimes remaining beneath the lava.
- Fixed uncommon cases of Shrine Guardian Seth getting retired of bounds during battle.
- Added drawback to forestall Lugoli sometimes flying disconnected surface and not returning during battle.
- Further reduced accidental of Silk Snippers getting stuck retired of bounds successful Chapel of the Reaper battle.
- Fixed assorted instances of dying to bosses portion sidesplitting them causing decease sequences to play messily oregon retired of sync.
- Fixed Shaman Binding into a bottommost modulation causing a softlock.
- Cocoon positions successful immoderate locations updated to forestall it spawning successful inaccessible areas.
- Fixed Liquid Lacquer courier transportation not being accessible successful Steel Soul mode.
- Fixed immoderate NPCs not correctly playing cursed hint dialogues successful definite instances.
- Fixed Pondcatcher Reed not being capable to alert distant aft singing.
- Fixed Verdania representation orbs sometimes replaying layered screen-edge burst effects.
- Fixed the interruption antagonistic not moving for definite multihitter tools eg Conchcutter.
- Fixed Volt Filament harm multiplier not applying for definite Silk Skills.
- Fixed Cogflies and Wisps inappropriately targeting Skullwings.
- Fixed Cogflies incorrectly resetting their HP to afloat connected country change.
- Fixed Curveclaw ever breaking connected the archetypal deed aft being deflected.
- Fixed Plasmium Phial and Flea Brew sometimes not restoring arsenic intended astatine benches.
- Various different smaller tweaks and fixes.
Aside from Disgraced Chef Lugoli sometimes conscionable deciding he's done with Hornet and nopeing retired ne'er to beryllium seen again mid-fight, the 1 that's caught my oculus is the decease sequences messing up if you expire the infinitesimal you woody a fatal stroke to a large baddie. Surely that's a) beauteous pugnacious to propulsion disconnected and b) thing that should connection a unsocial outcome. I'd accidental the boss' expiration going sideways successful immoderate hilarious manner would number for the latter.
So, here's hoping Team Cherry adhd successful a little troublesome bug to guarantee anyone who pulls disconnected the treble decease inactive get a quirky reward to easiness their pain. Anyway, I'll halt waffling, cheque retired our large Silksong walkthrough Ollie's worked truly hard on.