You tin take what colour your hats are, also

Armchair History Interactive would similar to you cognize that their upcoming strategy crippled Master Of Command is afloat of smart, unforgiving systems. I cognize that due to the fact that they emailed RPS saying that our "strategy features often spotlight smart, unforgiving systems".
I ideate respective different outlets besides received this nonstop email but this didn't halt maine reasoning "you cognize what - they're right! I am strategy-clever and tactics-tough! And what amended mode to amusement that than by covering this game, wholly of my ain volition and with nary extracurricular power from cleverly worded PR emails playing connected my consciousness of strategy-knower's pride. That'll amusement those fatcats down astatine the assemblage humanities strategy nine treasury committee. Who's "making excessively galore explosiony noises during this superior reenactment of the Somme" now, eh?
Truthfully though, I astir apt would person covered this without the email. It looks suitably grand, and I truly excavation the thought of a strategy wherever the absorption isn't astir empires, but the idiosyncratic travel of your service connected campaign. Plus, you get to play azygous dress-up. Here's a trailer.
The crippled is acceptable during the Seven Years' War, and you'll beryllium managing your army's supplies, soldiers and instrumentality crossed the campaign. Lose each your lads, you suffer the run. The enactment from the Steam statement that truly hooked maine is this'n:
At its core, Master of Command is astir the narration betwixt your service and the satellite astir it. March excessively acold and your men volition starve. Rest excessively agelong and the force volition reinforce. Your troops trust connected you not conscionable to pb them into battle, but to support them fed, equipped, and live agelong capable to scope the last objective.
Don't march connected an bare stomach, though. That'd beryllium madness. First, capable your belly with features:
- Real-Time Tactical Battles: No turns, nary pausing. Engage successful humanities combat wherever morale, stamina, terrain, and timing find the outcome.
- Fully Customizable Regiments: Equip your troops with humanities instrumentality and weapons that impact accuracy, stamina, morale, and more.
- Real-Time Campaign: Choose a portion and participate a afloat real-time representation with fog of war, branching encounters, and a mobile force presence.
- Persistent Army Management: Every nonaccomplishment matters. Units summation experience, officers level up, and your choices transportation crossed each portion of the campaign.
- 150 Historical Units: Recruit from an extended roster of 18th-century European forces, each with unsocial stats, roles, and visuals.
Master Of Command is retired sometime this year. I'm going to overgarment each the hats pink, spot however those damn fatcats down astatine the assemblage humanities strategy nine treasury committee similar that one.