Sword of Convallaria X The Witcher 3: A Commemorative Interview

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XD released Sword of Convallaria, a tactical RPG for iOS, Android, and PC to audiences successful the westbound successful August ’24 (around a twelvemonth aft the game’s East Asian launch). Heavily influenced by Tactics Ogre and Final Fantasy Tactics, the crippled has captivated fans with its meticulously crafted warfare communicative and highly strategical battles, each played retired to a beauteous soundtrack.

Just implicit a twelvemonth pursuing its release, a genuinely large collaboration betwixt Sword of Convallaria: For This World of Peace and CD PROJEKT RED's open-world RPG The Witcher 3: Wild Hunt has been afloat realised and delivered to gamers. Geralt, Yennefer, Triss, and Ciri present look successful Sword of Convallaria arsenic playable characters; allowing players to bask collaborative stories and quests surrounding the Lord of the Forest from different world.

Geralt and Yennefer successful the Sword of Convallaria x The Witcher 3: Wild Hunt - Official Collaboration Trailer

Bartosz Sztybor, Franchise Creative Director astatine CD PROJEKT RED, explained his instrumentality connected the collaboration and however it came together: “At CD PROJEKT RED, storytelling is astatine the bosom of everything we do, and we instrumentality a hands-on attack adjacent erstwhile collaborating with outer partners. For our concern with Sword of Convallaria, our Franchise Creative squad worked intimately with developer XD International to trade a communicative that captures the essence of The Witcher universe, some for the anime trailer and the collaboration quest. Working with a spouse who shares our passionateness for The Witcher is ever a privilege, and we’re thrilled with the results of what we’ve created together. We’re looking guardant to sharing the fruits of this concern with the community, and can’t hold to spot their response!”

CD PROJEKT RED’s Satoru Homma, Japan Country Manager, offered further penetration into their concern with XD Games: “For the collaboration betwixt Sword of Convallaria and The Witcher 3: Wild Hunt, I was liable for task absorption connected behalf of CD PROJEKT RED. I americium personally a immense instrumentality of Sword of Convallaria, and I had a beardown tendency to spot The Witcher 3’s characters — rendered successful beauteous pixel creation — playable wrong a tactical RPG. With the heavy emotion and knowing Sword of Convallaria’s squad holds for The Witcher 3, and nether the thorough supervision of our in-house lore specialists, we were capable to present grounded and authentic storytelling successful the collaboration quest. I sincerely anticipation that The Witcher 3 players who whitethorn beryllium unfamiliar with the tactical RPG genre volition instrumentality the clip to bask this content, which is infused with a heavy appreciation for the satellite and its characters.

Director of Sword of Convallaria, Guo Lei (of XD Games)spoke astir this collaboration successful much item — arsenic good arsenic the circumstances that led to it becoming a reality.

Inspired by Tactics Ogre, which helium played successful precocious school, Guo ever wanted to go a crippled creator. He is besides a instrumentality of The Witcher 3, and his favourite characters are Geralt and Yennefer.

Guo connected Sword of Convallaria passing the archetypal day of its occidental merchandise and however helium feels looking backmost connected the past year:

Sword of Convallaria got disconnected to a palmy start, but determination was a play erstwhile we were searching for the close absorption to spell in. However, acknowledgment to the enactment of our fans, we were capable to crook things astir and successfully observe our archetypal anniversary. From present on, we volition proceed to make the crippled with assurance and enjoyment for the fans who person precocious expectations for it.

Regarding the game's content, the Global mentation saw the merchandise of Iria, and the communicative of her stepping into the satellite that lies beyond was depicted connected the archetypal anniversary. In the future, Sword of Convallaria volition participate its 2.0 communicative arc, taking players connected adventures beyond Iria, and make a communicative successful which the subordinate protects peace. We anticipation you volition look guardant to it.

— On however the The Witcher 3 collaboration came about:

Guo: From the beginning, our squad had already been acquainted with the CDPR China team. During 1 of these casual conversations, we mentioned that it would beryllium breathtaking if we could 1 time enactment connected thing unneurotic based connected Sword of Convallaria and The Witcher 3.

Later, we had the accidental to conscionable the CDPR Japan squad successful idiosyncratic astatine Tokyo Game Show 2024. During our discussions there, I showed them my idiosyncratic emotion for The Witcher 3 and the involvement successful exploring whether we mightiness make thing together. They encouraged america to taxable a ceremonial proposal, which acceptable the collaboration into motion. The Witcher 3 is simply a crippled that boasts worldwide popularity, truthful I was implicit the satellite erstwhile helium positively considered our connection for a collaboration. After sizeable effort, the collaboration was officially approved. From that constituent onward, some teams dedicated astir a afloat twelvemonth to development, yet bringing this collaboration to beingness successful the signifier you spot today.

Play arsenic Geralt, Yennefer, Triss, and Ciri successful Sword of Convallaria

What it was astir The Witcher 3 that peculiarly appealed to him:

First of all, it's the consciousness of immersion that comes with being truthful realistic. You get the feeling that you're immersed successful the world, thing you can't acquisition successful different games. Also, it's the communicative element. What's large astir it is that it depicts truthful galore stories that you tin empathise with. It's precise unsocial successful that you marque achy choices that alteration the result of the story. I was overwhelmed by however the fascinating characters play an progressive relation successful the story.

How the communicative was designed, its halfway themes, and the originative collaboration down it

We wanted to make the worldview of The Witcher 3 wrong the satellite of Sword of Convallaria. However, it goes against Geralt's beliefs to get progressive successful conflicts betwixt nations, and successful fact, if we were to picture an epic communicative involving The Witcher 3, we felt that it would beryllium rather a precocious hurdle to fig retired however to resoluteness it. For this reason, we decided to purpose for a down-to-earth story.

The communicative revolves astir the Leshen from The Witcher 3 appearing and causing trouble, and Geralt and his friends teaming up with the Leader to decision it. Behind the scenes, the communicative besides depicts the malice of people. For example, erstwhile a occupation occurs, radical presume that it is the enactment of those from a antithetic inheritance to themselves and blasted them. The taxable of the communicative poses a question of morality, arsenic Geralt and Yennefer intervene to effort to resoluteness this.

In The Witcher 3, Geralt and Yennefer are portrayed arsenic antithetic radical who contiguous otherwise from the mean person. Naturally, they person differing personalities and ways of conducting themselves. We made it a precedence to cautiously explicit the assorted facets of these characters successful the collaborative story.

We made definite to pass intimately with CD PROJEKT RED. We created shared documents, edited those documents, and received feedback, each of which allowed america to proceed with improvement meticulously and efficiently. This resulted successful a amusive improvement acquisition dissimilar immoderate other.

How they approached reimagining The Witcher 3 characters into the pixel-based satellite of Sword of Convallaria:

The Witcher 3 has a realistic 3D ocular style, but erstwhile translating that into pixel art, our archetypal precedence was to deliberation astir however to explicit the question successful a mode that would fulfill players.

However, the designers besides emotion The Witcher 3, truthful they had amusive designing it with care, for example, to marque it wide the quality betwixt a metallic sword and a alloy sword. As a result, I got the content that the visuals went smoothly.

The regions that were main people for the collaboration:

Worldwide. Sword of Convallaria is disposable successful 4 languages: Chinese, Japanese, English, and Korean. As with The Witcher 3, we person a planetary position and privation crippled fans astir the satellite to bask Sword of Convallaria Sword IP. Therefore, each portion is important to us.

If I had to say, we're peculiarly funny successful English-speaking countries. We spot the English-speaking satellite arsenic a portion wherever we inactive privation to summation much fans for Sword of Convallaria. It goes without saying that The Witcher 3 has already gained galore English-speaking fans, truthful we anticipation that this collaboration volition assistance america further entreaty to the English-speaking world.

Aspects that peculiarly stood retired for him during this collaboration:

I deliberation this was a existent collaboration. The information that some parties were moving unneurotic successful the aforesaid absorption was a feeling I'd ne'er had before, and it was a batch of fun. It was a fantastic acquisition for us. So, this time, we were capable to pass straight with CDPR, and not lone was it precise efficient, but we besides felt that everyone gained thing from this project.

The portion of the collaboration that symbolised its success, oregon made him particularly arrogant to beryllium a portion of it:

What’s indispensable erstwhile collaborating with different artists is emotion for the work. I deliberation that lone erstwhile we person a beardown emotion for the enactment tin we make thing that satisfies our collaborators. We ourselves had ever wanted to collaborate with The Witcher 3, but it was acknowledgment to CDPR that we were capable to marque it happen. We are genuinely happy. We person besides prepared skins for Geralt, Yennefer, and Triss. We person created skins based connected the scenes that moved america the astir portion we were playing The Witcher 3. Geralt usually wears armor, but for this tegument we created 1 that realistically expresses the emotion betwixt begetter and girl erstwhile Ciri visits Geralt.

As for Triss, successful The Witcher 3, Triss and Geralt be a creation party. However, the 2 of them aren't precise funny successful the creation party, truthful they sneak retired midway done and bask a day successful the garden. We recreated that ambiance with the skin.

Each tegument was created with love, truthful I anticipation each players volition cheque them out.

Yennefer stands successful beforehand of a portal successful the Sword of Convallaria x The Witcher 3: Wild Hunt - Official Collaboration Trailer

His connection to the Sword of Convallaria players who are looking guardant to the collaboration:

I would similar to instrumentality this accidental to explicit my gratitude to each of our fans. It is acknowledgment to you each that Sword of Convallaria has grown truthful overmuch implicit the past twelvemonth oregon so, and that we person been capable to safely scope our archetypal anniversary. Thank you truthful much! Thanks to everyone's support, we were capable to collaborate with The Witcher 3. How volition Geralt and his friends play a relation successful the satellite of Sword of Convallaria? We anticipation that not lone the Leaders but besides fans of The Witcher 3 volition bask the event.

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The Witcher® is simply a trademark of CD Projekt S.A. The Witcher crippled ©CD Projekt S.A. All rights reserved. The Witcher crippled is based connected a caller by Andrzej Sapkowski. All different copyrights and trademarks are the spot of their respective owners.

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