Tron: Catalyst Developer Bithell Games Makes 'Majority' of Its Full-Time Staff Redundant After Failing to Secure New Project

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British indie developer Bithell Games has shed the "majority" of its full-time staff, conscionable weeks aft the motorboat of its time-loop enactment crippled Tron: Catalyst, aft failing to onshore a caller large-scale project.

That amounts to 11 squad members being made redudant, Bithell Games brag Mike Bithell announced contiguous successful a connection posted to societal media, and an uncertain aboriginal for what the workplace volition bash next.

"It became wide starring up to the merchandise of our astir caller crippled that we were not immune to the challenges faced by galore crippled improvement teams seeking backing partners successful 2024 and 2025," Bithell wrote. "We've fortunately been capable to pass these challenges up of time, and enactment with affected unit to easiness departures arsenic overmuch arsenic imaginable via severance packages."

Bithell Games antecedently worked connected Tron: Identity, a premix of puzzle crippled and ocular caller that acted arsenic a impervious of conception for the workplace to enactment with Disney connected its sci-fi franchise.

Prior to those games, the workplace recovered fame for its tactical RPG John Wick Hex, aft aboriginal occurrence with its indie darlings Thomas Was Alone and Volume.

"It’s important to authorities that this was an unthinkable squad of exceptionally talented people," Bithell continued. "If you’re a developer speechmaking this, and you’re hiring, anyone among those affected would beryllium a large summation to your studio. Please scope retired if we tin assistance to enactment you successful touch.

"This quality volition not interaction the availability of our existing self-published games and ongoing enactment for them. We are incredibly grateful for our audience, and anticipation that your involvement successful our enactment follows idiosyncratic squad members arsenic they caput into different roles. Bithell Games was ever defined and elevated by our people. Today we are less."

Tom Phillips is IGN's News Editor. You tin scope Tom astatine [email protected] oregon find him connected Bluesky @tomphillipseg.bsky.social

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