Invincible VS conscionable announced its eighth playable character: Cecil. The no-nonsense manager of the Global Defense Agency is simply a astonishment summation to the roster. He lacks immoderate superpowers, truthful it’s hard to ideate him lasting much than a blink of an oculus against the likes of Omni-Man and co. But Invincible creator Robert Kirkman was adamant Cecil beryllium successful the game, and near it to the developers astatine Quarter Up to fig retired however to marque him work.
Their reply is to thin connected each the chill gadgets we spot Cecil usage successful Invincible, which successful this 3v3 tag warring crippled levels the playing tract somewhat. But there’s more: Invincible VS has a sizeable Story Mode successful which Cecil plays a important role. Kirkman and Quarter Up won’t accidental overmuch astir it, but they picture is arsenic a “playable episode,” truthful expectations are high.
In this interrogation with IGN, Kirkman, Invincible VS enforcement shaper Mike Willette, creation manager Dan Eder, and communicative manager Mike Rogers, speech arsenic overmuch astir Story Mode arsenic they are allowed to close now, and delve heavy into however Cecil really works successful the game. Read connected to find retired if Invincible VS is canon to the show, details connected Cecil's kit, and overmuch more.
IGN: It indispensable person been an absorbing situation with Cecil. He doesn’t person immoderate superpowers, but he’s astute and tin teleport and uses a batch of weapons. So however did you spell astir making him enactment successful a warring game?
Mike Rogers: From a lore and communicative perspective, Cecil's ever successful control. We often spot him arsenic the antheral successful the receptor oregon the antheral watching the screen, but radical hide that he's a trained agent. He knows however to get his hands soiled and he's got each the tech and each the wealth of the U.S. authorities down him that tin let him to bash that. There's conscionable a batch of chill things that we've got successful determination that let Cecil to beryllium a truly antithetic character. We wanted him successful there. There was nary mode we wanted to exclude him. And we saw opportunities similar utilizing his teleporter, similar utilizing Reanimen, similar utilizing The White Room, to get him successful determination successful a unsocial mode that radical mightiness not expect.
Mike Willette: From a gameplay perspective, you person each these antithetic types of archetypes, and wherever Cecil truly fits in, successful a truly unsocial manner successful our system, is manipulating space, astir similar helium manipulates people, right? So the quality to enactment retired projectiles similar his Sonic Mine, that volition fundamentally conscionable hover successful abstraction and past detonate aft a fewer seconds. So helium tin enactment hazards, enactment roadblocks, enactment astir similar a slug hellhole for the hostile to effort to get through. And due to the fact that of our progressive tag system, helium connects 1 time, helium tin tag successful 1 of his assists. And truthful he's got a batch of inferior for conscionable manipulating the screen, getting astir it, pelting the hostile from afar, making it frustrating for them, and past putting him backmost into our combo system.
IGN: So is helium a zoner, would you say?
Mike Willette: Yeah, absolutely. So his combo structure, portion helium does person car combos similar astir of our characters, and the magic concatenation of light, mediums and heavies, helium has a batch of inferior for the mid and the agelong range. He tin marque radical effort to pursuit him down. He has a batch of boosted moves that tin origin pop-up oregon hard knockdown. Or for his… we telephone it Shellhock, helium goes down with a Flaxan limb and helium fundamentally launches similar a grenade, but erstwhile you boost it you tin motorboat multiples. You tin bash it
while retreating and effort to capable the surface and effort to conscionable acceptable up roadblocks, truthful you tin benignant of similar reset and past proceed to pelt from afar.
So helium tin manipulate a batch much than different characters can, due to the fact that helium has to usage these tools. He doesn't person an aerial dash. He doesn't person treble jumps. He uses the teleportation a batch to marque those aged bones work.
IGN: Robert, I'd emotion to cognize what your input was connected this. He’s not the evident prime for a warring crippled erstwhile you look astatine the characters successful Invincible. I'm definite fans volition emotion that he's successful there. Was helium a quality you were keen to spot realized successful a warring crippled particularly? How did it travel to beryllium that helium was successful the game?
Robert Kirkman: His beingness successful the crippled is thing that's truly breathtaking for maine due to the fact that it shows the versatility of what these guys are trying to execute with the game, by having characters that you wouldn't expect and moving retired however Cecil tin beryllium arsenic matched with each the different radical that are coming into it.
It's truly large the mode they're pulling successful communicative elements. There's a batch of quality that is intact from the comics and the amusement that is wide successful each framework of these characters. Cecil really puts his hands successful his pockets erstwhile helium moves backwards, which to maine was thing that I thought was conscionable perfectly brilliant. And it's conscionable a truly amusive facet of the quality that's determination visually arsenic he's moving around.
There's decidedly a privation database of characters that I wanted successful the game. And Cecil was 1 wherever I thought it would beryllium truly chill and unexpected if helium were to amusement up successful the game. Never successful a cardinal years did I deliberation they would beryllium capable to propulsion it disconnected and propulsion it disconnected this well.
I'm gonna tease excessively much… I'm going to get successful trouble, I can't accidental anything! But I'm precise excited astir this game!
Invincible VS Cecil Screenshots
IGN: I wanted to inquire you astir the communicative and the communicative mode. I don't cognize if that's thing that you tin speech astir astatine this stage, but it'd beryllium large to get immoderate input connected the communicative broadside of things, due to the fact that I bash recognize that you're going large connected that.
Robert Kirkman: I've been moving precise intimately with Mike Rogers, the communicative lead, and Helen Leigh, who's 1 of the cardinal writers connected the series. She wrote the Adam Eve peculiar occurrence with maine and has done a batch of large episodes for the show. What we're truly trying to bash is supply an in-game acquisition that is similar watching an occurrence of the tv show. It’s a truly chill communicative that uses the characters successful a truly breathtaking and authentic way, and I deliberation goes into immoderate directions that radical are truly going to beryllium amazed by. There's a batch of unexpected twists and turns.
Mike Rogers: We wanted it to consciousness similar a playable episode. It's this standalone narrative. In the aforesaid vein that the Adam Eve peculiar is similar a peculiar episode, this is simply a peculiar episode, too. And conscionable getting to enactment with Robert and Helen and truly trade thing that feels close for the Invincible universe, it's been a existent treat.
IGN: Is this canon, oregon is it similar a What If? benignant of scenario? I cognize it's an archetypal story, truthful it's not thing we've seen before. But, you cognize the fans volition wonderment however it each ties successful with everything. They ever do. I mean, I do! So what bash we really person here?
Robert Kirkman: It decidedly fits precise neatly into the communicative of the show. There's a tremendous level of attraction going into making definite that the characters are authentic and that everything works. Internally, there's really a model wherever we're like, ‘Yeah, could acceptable there.’ But, you know, we're not going to speech astir that.
Mike Willlette: Just beryllium backmost and bask yourself!
IGN: You’ve got Cecil going up against Omni-Man, for example, which connected the look of it would beryllium impossible. But arsenic designers of a warring game, however bash you equilibrium everything wherever that tin beryllium a valid matchup, adjacent though you would deliberation that Omni-Man would fundamentally teardrop everyone to shreds?
Mike Willette: What's truthful awesome astir conscionable jumping close into this universe, there's truthful overmuch heavy lore and property with these characters and things to propulsion from, from similar each that comic resource. And past you person the show. And it's benignant of the regularisation of cool, what makes this quality and what's truly amusive for gameplay? And past merging these ideas together. And past you get to spot what archetypes bash they acceptable wrong oregon it's like, are they rushed down? Are they a grappler, are they strikers? Are they agelong range? You person this benignant of triangle and past you're like, ‘Oh, bash they acceptable much on these 2 aspects oregon these two?’
And past things conscionable people commencement to autumn successful place, and particularly wrong the meta that we've created of like, it's not conscionable a azygous character, it's 3 characters that really correspond your kit. So you get to premix and lucifer each these antithetic things. I privation to play axenic support away, oregon I privation to person thing that's a small spot much balanced wherever I bash person a large bully who tin propulsion the corners and past I enactment that quality with a clump of ranged oregon mid-range characters.
So erstwhile it comes down to balance, it's truly conscionable seeing what's the essence of the character, what belongs successful their kit, and past however it works wrong our omni tag system, however bash characters play good with each different oregon enactment each other, whether it's done the assistance systems and the antithetic types of assists that they tin have, oregon however they people tag into each other. You tin play astir immoderate quality similar a constituent quality oregon person it dedicated for a precise circumstantial role. It's truly play the mode that you want. And again, we're conscionable fixed this beauteous sandbox by Robert and institution that's conscionable like, God, we person truthful overmuch large root material.
Dan Eder: I volition accidental 1 of the challenges of utilizing an established IP is that you person to find the mediate crushed betwixt being authentic to the IP but besides making a warring crippled that's gonna work. If you're authentic to the punctuation unquote powerfulness levels of the show, past that wouldn't beryllium a precise satisfying acquisition due to the fact that it conscionable wouldn't beryllium precise balanced. And if you cognize thing astir warring games, it’s that equilibrium is key. We bash privation to let radical to beryllium capable to play with their favourite quality and not beryllium wholly demolished conscionable due to the fact that the different 1 is truthful OP.
So I deliberation arsenic agelong arsenic you're authentic to the quality and there's immoderate benignant of plausibility of, okay, that quality would usage those powers, right? Then I deliberation a batch of it comes down to axenic accomplishment of whoever is playing that character. And that's however you enactment existent to the root material, but besides conscionable marque it basal connected its own. Because I deliberation the world is that not everyone is going to beryllium intimately acquainted with Invincible. We don't privation to marque this crippled conscionable for the fans. We privation to marque this crippled for radical who whitethorn not beryllium alert of Invincible, and this would beryllium their starting point. So past that wouldn't substance arsenic overmuch to them. ‘Hey, wherefore is Omni-Man so…’
Mike Willette: We're gonna crook them into fans, Dan!
Dan Eder: Exactly. So I deliberation there's a large accidental to bash our ain thing, marque the crippled basal connected its own, without relying connected the fandom, but besides marque it precise pleasing for the fans. At the extremity of the time we're gonna person a batch of Easter eggs, we're gonna person a batch of tiny touches and quality moments arsenic overmuch arsenic we can. And I deliberation it's gonna beryllium an each astir large experience.
Mike Rogers: And Cecil was a quality wherever we got to deliberation astir this also. Every quality has a circular reset successful betwixt rounds of the combat wherever they alert astatine each other, their fists smash and like, okay, if Omni-Man's fist is smashing into Cecil's, that's not gonna extremity good for Cecil, but he's got these Reanimen and tin leap successful and bash that for him. He's got the teleporter that tin let him to dash around, benignant of successful the mode helium has a speech with Nolan astatine the extremity of Season 1. And we got to construe that and bring those into like, however bash they enactment successful a warring game? And I deliberation it brought an other level of authenticity to the character. And that situation for a quality similar Cecil yields much specificity, which is great.
IGN: Did each you warring crippled developers each implicit the satellite get unneurotic 1 time and determine 2026 was going to spot the instrumentality of tag fighters?
Mike Willette: It's the astir insane happening — and it's existent — that each large minds deliberation alike! Because we haven't seen a truly awesome tag conflict warring crippled since similar Dragon Ball Fighterz, and that's like, what? Eight years now. And past earlier that, the golden modular was Marvel vs. Capcom. So determination was this immense void. And we each approached it differently. Our competitors are antithetic from us. And that's really a truly bully thing. And it's interesting, everyone has their ain take, and we truly similar our take. We truly similar the beingness that we get to play in, and we similar the unit of it, the brutality of the stakes that are involved, and our unsocial benignant of combat and what it means to work idiosyncratic — you work your hostile and beryllium capable to person ample amounts of counterplay. Yeah, it's an breathtaking time. 2026 is crazy!
IGN: Why was a tag combatant close for you? And past 3v3?
Mike Willette: Obviously being a immense instrumentality of the comics successful the show, erstwhile I was asked like, ‘Hey, Mike, what crippled bash you privation to do?’ I'm like, ‘I privation to bash an Invincible tag conflict warring game.’ There's truthful galore factions and teams that beryllium wrong the universe, whether it's similar the Teen Team oregon The Guardians oregon The Lizard League oregon The Order, similar there's conscionable truthful many. And erstwhile you ticker radical fight, similar yeah, there's solo fights, but there's besides a batch of squad warring that takes place.
There's been this deficiency of squad combatant games for specified a agelong play of time. And past this IP had tons of strengths erstwhile it came to teams and squad synergy, and I ever thought astir the ideas of like, what happens erstwhile these characters squad up and bash crap together? Like erstwhile Eve and Mark combat together, however awesome is that? So we conscionable wanted to play retired those fantasies, and what amended method than successful a warring game?
Wesley is Director, News astatine IGN. Find him connected Twitter astatine @wyp100. You tin scope Wesley astatine [email protected] oregon confidentially astatine [email protected].